Alleyway: Difference between revisions

86 bytes added ,  1 year ago
m
Text replacement - "Game-infobox" to "game infobox"
(New article)
 
m (Text replacement - "Game-infobox" to "game infobox")
 
(3 intermediate revisions by the same user not shown)
Line 1:
{{italic title}}
{{Game-game infobox
|image=[[File:Alleyway NA box art.jpg|250px]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]<br>[[Intelligent Systems]]
Line 12:
|input={{input|gb=1|3ds=1}}
}}
'''''Alleyway''''' is a ''[[Breakout]]''-style game that was released as a [[launch title]] for the [[Game Boy]] in [[1989]]. It was developed by [[Intelligent Systems]] and published by [[Nintendo]]. The North American and European box art and the in-game introduction show that Nintendo's mascot, [[Mario]], is controlling the paddle, although ''Alleyway'' is not explicitly a part of the ''[[Mario (franchise)|Mario]]'' franchise. In [[2011]], ''Alleyway'' was re-released[[reissue|port]]ed onto the [[Nintendo 3DS]]'s [[Virtual Console (Nintendo 3DS)|Virtual Console]] in [[2011]].
 
==Gameplay==
The player's objective in ''Alleyway'' is to clear all blocksof the [[breakable block]]s in each stage using a [[ball (Alleyway)|ball]] and [[paddle]] while keeping the ball from falling into the pit below, similar to that of ''Breakout''. The paddle's speed can be adjusted by holding either the B or A button on the controller while moving the paddle, which can move only horizontally at a fixed height. At the start of each life, the player can reposition the paddle before releasing the ball and commencing gameplay. When released, the ball will always begin at a 45° angle above the paddle aimed toward its center.
 
The bottom-right of the screen has an icon of Mario's head and a number showing how many paddles are left, similar to an extra lives feature. Each time the ball falls into the pit under the paddle, and the bottom-right counter decreases by one. If the player loses every paddle, they get a [[Game Over]]. Once all blocks are destroyed, the game continues to the next level.
Line 34:
The game features 24 regular stages, most of which have a generic design, and they are based on eight block patterns in groups of three. Each stage has either one of four game patterns, which progress in a set order like the stages. Every fourth stage is a [[bonus stage]], which make an overall total of 32 stages. The stage after every bonus stage goes back to the first block pattern. The three regular block patterns are:
 
*[[Normal Block Screen]]: A pattern screen with no special effects, allowing for basic gameplay.
*[[Scrolling Block Screen]]: The blocks move from left to right. Every second level has this stage pattern.
*[[Advancing Block Screen]]: The blocks slowly move down by the height of one row of blocks, and they slowly increase in speed as the ball bounces off the paddle. Any part of a block below a height of ten blocks above the paddle is automatically removed.
 
As the player progresses through patterns, new elements are added to the gameplay. After the fourth stage, if the ball comes into contact with the top of the area, the paddle's size is halved until the stage is cleared or a life is lost. From this point on, the third stage variant features hidden blocks above the ceiling that descend progressively, using either a similar of the same layout that must also be cleared, meaning the pattern must be cleared twice. In later levels, blocks in the second stage variant may not move at the same speed or in the same direction. After the twelfth stage, indestructible blocks are incorporated into the block patterns.
Line 52:
 
The player may earn additional points for completing the bonus stages, with the bonus starting at 500 for the first and reaching 1,500 for the last five. The game only displays four digits of the player's score, yet it has a maximum value of 65,535. Scores of 10,000 and above are displayed as a combination of icons and the numerical display. For every 10,000 points, an item sprite from ''Super Mario Bros.'' is shown below the numerical score:
*[[mariowikimh:mario:Fire Flower|Fire Flower]]: 10,000
*[[mariowikimh:mario:Super Mushroom|Mushroom]]: 20,000
*[[mariowikimh:mario:Super Star|Starman]]: 30,000 and above
 
The sprite stops changing after the Starman icon. As a result, the highest score that can be displayed is 39,999, although the maximum score of 65,535 is shown as 35,535. If the maximum score has been reached, it rolls over, but only if the player completes a bonus stage. A rollover does not affect the recorded high score.
Line 96:
 
{{Alleyway}}
[[Category:Alleyway|*]]
[[Category:Launch titles]]
[[Category:Puzzle games]]