Donkey Kong Jr. Math: Difference between revisions

From the Nintendo Wiki, a wiki covering all things Nintendo
Jump to navigationJump to search
Content added Content deleted
(oopp)
(→‎Gameplay: ad img)
 
Line 21: Line 21:


==Gameplay==
==Gameplay==
[[File:DK Jr Math gameplay.png|thumb|left|Gameplay of two-player mode]]
''Donkey Kong Jr. Math'' has single player and 2-player support. The gameplay mechanics are similar to its parent game, ''Donkey Kong Jr.''
''Donkey Kong Jr. Math'' has single player and 2-player support. The gameplay mechanics are similar to its parent game, ''Donkey Kong Jr.''


In Calculate A mode, the area takes place a symmetrical area. [[Donkey Kong (character)|Donkey Kong]] is at the top of the screen, holding up a sign with a number. Donkey Kong Jr. must climb vines and collect a combination of digits and arithmetic symbols that equal the number that Donkey Kong is holding. The arithmetic symbols are each on a short, grass hill above the water. Donkey Kong Jr. starts on a slightly-wider hill at the leftmost corner of the screen.
In Calculate A mode, the area takes place a symmetrical area. [[Cranky Kong|Donkey Kong]] is at the top of the screen, holding up a sign with a number. Donkey Kong Jr. must climb vines and collect a combination of digits and arithmetic symbols that equal the number that Donkey Kong is holding. The arithmetic symbols are each on a short, grass hill above the water. Donkey Kong Jr. starts on a slightly-wider hill at the leftmost corner of the screen.


In Calculate B mode, the second player controls a pink Donkey Kong Jr. named [[Junior (II)|Junior]], who starts on a stump at the rightmost hill. In the mode, each player applies a math operation (addition, subtraction, multiplication, or division) to the number they have to make it another number, trying to eventually reach a mutual goal number. Signs and numbers are on the same field for each player, and they must race to reach the final number.
In Calculate B mode, the second player controls a pink Donkey Kong Jr. named [[Junior (II)|Junior]], who starts on a stump at the rightmost hill. In the mode, each player applies a math operation (addition, subtraction, multiplication, or division) to the number they have to make it another number, trying to eventually reach a mutual goal number. Signs and numbers are on the same field for each player, and they must race to reach the final number.


There is another mode, +-X% Exercise, where Donkey Kong Jr. must solve fixed math puzzles by climbing chains to reach the numbers and arithmetic symbols.
There is another mode, +-X% Exercise, where Donkey Kong Jr. must solve fixed math puzzles by climbing chains to reach the numbers and arithmetic symbols.
{{br|left}}


==References==
==References==