Mario: Difference between revisions
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There are numerous items that give Mario a unique ability or power-up, whose effects are either temporary or permanent within that appearance. Depending on the appearance, these can also be used by other characters, most commonly Luigi. The [[Hammer (Donkey Kong franchise)|Hammer]] from ''Donkey Kong'' is the first item that Mario used.
''[[Super Mario Bros.]]'' introduced the basic three power-ups that have become staples for the ''Super Mario'' series as well as the franchise at large — the [[Super Mushroom]], the [[Fire Flower]], and the [[Super Star]] (originally named Starman). Each of them grant the following forms: By touching a Super Mushroom, Mario gains the [[Super Mario (form)|Super Mario]] form, causing him to grow slightly larger and allowing him to endure one more hit. A Fire Flower turns Mario into [[Fire Mario]], allowing him to shoot out [[Fireball (Mario franchise)|fireballs]] and endure yet another hit. A Super Star turns Mario into [[Invincible Mario]], a temporary power-up that makes him invulnerable to most enemies and obstacles.
Aside from the Super Mushroom, there have been several other types of Mushroom power-ups, such as the [[1-Up Mushroom]], which gives Mario an [[extra life]]; the [[Poison Mushroom]], which causes Mario to take damage; the [[Mega Mushroom]], which causes Mario to grow very large and become invincible for a short period of time; and the [[Mini Mushroom]], which causes Mario to shrink, and in some games, climb up walls.
''Super Mario Bros. 3'' introduced the [[Super Leaf]], which changes Mario into [[Raccoon Mario]], and the [[Tanooki Suit]], which changes him into [[Tanooki Mario]]. With either form, Mario has a tanooki tail that he can use to swing as an attack, float gently to the ground, or temporarily fly. The main difference with Tanooki Mario is that he can temporarily turn into [[Statue Mario]], during which Mario is immobile although has temporary invincibility. The [[P-Wing]] is largely similar to the Super Leaf, except it grants Mario the ability of unlimited flight (from a filled [[P Meter]]) until he gets hit (as this results in the loss of the power-up) or finishes the level. Two other power-ups introduced in ''Super Mario Bros. 3'' includes the [[Frog Suit]], which turns Mario into [[Frog Mario]], who can travel faster underwater, and the [[Hammer Suit]], which turns Mario into [[Hammer Mario]], who can throw [[Hammer (Mario franchise)|hammers]] in the same fashion as a [[Hammer Bro]].
[[File:Road to the Big Windmill.png|thumb|left|Mario uses F.L.U.D.D. to attack a Proto Piranha in ''Super Mario Sunshine'']]
Ever since the Racoon Leaf and Tanooki Suit were introduced in ''Super Mario Bros. 3'', various later ''Super Mario'' series titles introduced their own power-ups that enable Mario to fly. In ''[[Super Mario World]]'', an item called the [[Cape Feather]] was introduced, replacing the Super Leaf from ''Super Mario Bros. 3''. Aside from allowing being able to fly, Mario could also spin and swing his cape as an attack. In ''[[Super Mario Land 2: 6 Golden Coins]]'', there is a [[Carrot (Mario franchise)|carrot]] that turns Mario into [[Rabbit Mario]], giving him rabbit ears that allow him to glide. In ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', there is the [[Wing Cap]], which attaches a pair of small wings to [[Mario's Cap]], allowing Mario to soar and glide through the air for a short while. ''[[Super Mario Sunshine]]'' introduces a pump-water spraying device named [[F.L.U.D.D.]], who acts more of a companion to Mario throughout his journey rather than a power-up. Aside from spraying water, which can harm or push back certain enemies, F.L.U.D.D. has another setting that allows Mario to float in midair.▼
▲In ''[[Super Mario World]]'', an item called the [[Cape Feather]] was introduced, replacing the Super Leaf from ''Super Mario Bros. 3''. Aside from allowing being able to fly, Mario could also spin and swing his cape as an attack. In ''[[Super Mario Land 2: 6 Golden Coins]]'', there is a [[Carrot (Mario franchise)|carrot]] that turns Mario into [[Rabbit Mario]], giving him rabbit ears that allow him to glide. In ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]'', there is the [[Wing Cap]], which attaches a pair of small wings to [[Mario's Cap]], allowing Mario to soar and glide through the air for a short while. ''[[Super Mario Sunshine]]'' introduces a pump-water spraying device named [[F.L.U.D.D.]], who acts more of a companion to Mario throughout his journey rather than a power-up. Aside from spraying water, F.L.U.D.D. has another setting that allows Mario to float in midair.
''[[Super Mario Galaxy]]'' introduced some power-ups, including the [[Bee Mushroom]], which turns Mario into a bee and grants him temporary flight; the [[Boo Mushroom]], which turns Mario into a [[Boo (Mario franchise)|Boo]], allowing him to float and pass through some walls; the [[Spring Mushroom]], which encases Mario in a spring, allowing him to jump higher; and the [[Ice Flower]], which allows Mario to temporarily walk or skate on water and lava without sinking or taking damage. ''[[Super Mario Galaxy 2]]'' introduced more power-ups, including the [[Cloud Flower]], which allows Mario to create platforms in midair, and [[Rock Mario]], which transforms Mario into a boulder capable of breaking through certain barriers.
In ''[[New Super Mario Bros. Wii]]'', the [[Ice Flower]] was repurposed into being essentially the same as the Fire Flower except it has Mario instead shoot ice balls that can temporarily freeze enemies. The game also introduced two more power-ups: the [[Propeller Mushroom]], which allows Mario to charge up into the sky and slowly twirl (or drill) back to the ground, and the [[Penguin Suit]], which is another power-up that allows Mario to shoot ice balls, and grants him the additional ability to traverse ice and swim through the water more quickly (like the
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