VS. System: Difference between revisions

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[[File:VS Super Mario Bros Arcade Machine.jpg|thumb|''[[VS. Super Mario Bros.]]'' in a VS. Table cabinet.]]
The '''VS. System''' is a collection of coin-operated VS. UniSystem or VS. DualSystem arcade systems that first appeared in [[1984]]. As their name implies, the video games are designed for two-player competitive play. The VS. UniSystem is like a conventional upright arcade cabinet with two sets of controls and a single screen. The VS. UniSystem can either come as a dedicated gray cabinet or be a conversion from ''[[Donkey Kong (game)|Donkey Kong]]'', ''[[Donkey Kong Jr.]]'', or ''[[Popeye]]'' cabinets. It is not possible to convert the dedicated wide-body ''[[Mario Bros. (game)|Mario Bros.]]'' cabinets or the ''[[Punch-Out!! (arcade1984 game)|Punch-Out!!]]'' cabinets. The VS. DualSystem comes with two screens and four sets of controls. The upright type looks like two machines conjoined at an angle while the sit-down type is red and lets players face each other. The latter was renamed VS. Table.<ref>''VS. Dr. Mario'' installation manual</ref> The games are mostly ports of [[Nintendo Entertainment System]] home console games, although many have notable changes in their graphics, gameplay, and difficulty.
 
The VS. System was designed in response to the [[video game crash of 1983]], which saw arcade machine operators facing declining revenue while taking big risks in each new purchase. [[Nintendo]] responded by creating the Nintendo-Pak conversion kits for ''Mario Bros.'' in addition to selling the dedicated wide-body cabinets.<ref>[https://archive.org/details/mariobrospak/mode/1up ''Mario Bros.'' Nintendo-Pak'' manual]</ref> ''[[Donkey Kong 3]]'' was available only as a Nintendo-Pak, which spared operators from having to buy the cabinet.<ref>[https://archive.org/details/donkeykong3/mode/1up ''Donkey Kong 3'' Nintendo-Pak manual]</ref> The VS. System goes further by having a cabinet and PCB that allowed operators to easily swap the PPUs and ROMs for each new release with a VS.-Pak. The cost savings led to the purchase of around a hundred thousand machines and conversion kits in the US alone by 1986.<ref>''Play Meter''. April 1, 1986 issue, page 9.</ref> Its success spurred the development of the [[Nintendo PlayChoice-10]].