Donkey Kong Country Competition Cartridge

It has been requested that this article be rewritten.

It has been requested that at least one image be uploaded for this article. Remove this notice only after the additional image(s) have been added.

The Donkey Kong Country Competition Cartridge is a variant of Donkey Kong Country that was specifically made for use at Nintendo PowerFest '94 and later the Blockbuster Video World Video Game Championship II event in 1995. It is very rare, and only 2,500 copies have ever been produced. The cartridge label's appearance is nearly the same as that of a retail Donkey Kong Country cartridge, but can be distinguished from the top-right having orange coloring with the words "Competition Cartridge" on it.

Many finalists in Nintendo's PowerFest tournament were given the cartridge. The carts used in the Blockbuster Video tournament were sold to Nintendo Power subscribers through the Nintendo Power Super Power Supplies Catalog in a plastic case labeled with the Blockbuster championship logo and some game artwork.

Differences Edit

Unlike the main version, the goal in Donkey Kong Country Competition Cartridge is to get as many points as possible before time runs out. Points could be gained by defeating enemies, throwing barrels, collecting bananas, collecting balloons, and collecting KONG Letters. Some other differences include:

  • A timer and point meter were added to the top of the screen, showing how much play time and how many points the player has, respectively. The time limit is 5 minutes.
  • All maps have been removed, so exiting a level immediately leads into the next one. So the first thing the player sees after the SNES boots up is the beginning of the first level, with no title screen.
  • The level order is different, and some were omitted entirely.
  • When the timer reaches zero, the game "crashes". The screen freezes, but the level's background music will continue playing. The purpose being that nothing about the game would change, but the official had plenty of time to take note of the player's score. A reset (or power cycle) was required in order to allow the game to be played again.

Levels Edit