Donkey Kong Jr. Math: Difference between revisions
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'''''Donkey Kong Jr. Math''''' is a educational [[Nintendo Entertainment System]] game of the ''[[Donkey Kong (series)|Donkey Kong]]'' series. The game is a spinoff of the [[arcade]] game, ''[[Donkey Kong Jr.]]'', and it stars the same titular character, [[Donkey Kong Jr. (character)|Donkey Kong Jr.]] The game was released for the [[Famicom]] in [[1983]]. Two years later, in [[1985]], ''Donkey Kong Jr. Math'' was released as a Nintendo Entertainment System launch title in North America. ''Donkey Kong Jr. Math'' has similar gameplay to the game ''[[Popeye no Eigo Asobi]]'', which released a month earlier.
''Donkey Kong Jr. Math'' was the only game to be released under the "Educational Series" label of North American NES titles. Another educational ''Donkey Kong'' title, ''[[Donkey Kong no Ongaku Asobi]]'', was planned for a release but ended up canceled. The +-X% Exercise was included in the Japan-exclusive ''[[Donkey Kong Jr. + Jr. Sansū Lesson]]'' compilation.
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Since its release, ''Donkey Kong Jr. Math'' received negative reviews and was the worst selling launch title for the Nintendo Entertainment System. According to [[Nintendo]] spokesperson [[Tom Sarris]], the company would have likely produced more educational titles if the game had better reception.<ref>"{{media link|08-05-1990 Nintendo Players Fun Not Lessons.png|Young Nintendo Fans Want Fun, Not Lessons}}". Los Angeles Times. Published August 5, 1990.</ref>
''Donkey Kong Jr. Math'' has been re-released a few times. It is
==Gameplay==
[[File:DK Jr Math gameplay.png|thumb|left|Gameplay of two-player mode]]
''Donkey Kong Jr. Math'' has single player and 2-player support. The gameplay mechanics are similar to its parent game, ''Donkey Kong Jr.''
In Calculate A mode, the area takes place a symmetrical area. [[Cranky Kong|Donkey Kong]] is at the top of the screen, holding up a sign with a number. Donkey Kong Jr. must climb vines and collect a combination of digits and arithmetic symbols that equal the number that Donkey Kong is holding. The arithmetic symbols are each on a short, grass hill above the water. Donkey Kong Jr. starts on a slightly-wider hill at the leftmost corner of the screen.
In Calculate B mode, the second player controls a pink Donkey Kong Jr. named [[
There is another mode, +-X% Exercise, where Donkey Kong Jr. must solve fixed math puzzles by climbing chains to reach the numbers and arithmetic symbols.
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==References==
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