Famicom Grand Prix II: 3D Hot Rally: Difference between revisions
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{{italic title}}
{{game infobox
|image=[[File:FGP 3D Hot Rally cover.jpg|250px]]
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|publisher=[[Nintendo]]
|released={{released|Japan|April 14, 1988}}
|genre=[[Racing game|Racing]]
|modes=Single
|ratings=
|platforms=[[Family Computer Disk System]]
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|input={{input|nes=1}}
|}}
'''''Famicom Grand Prix II: 3D Hot Rally''''' (ファミコングランプリII スリーディーホットラリー) is a racing
Like its predecessor, ''Famicom Grand Prix II: 3D Hot Rally'' was also subject of a tournament, which was held from April 14 to May 31,
''Famicom Grand Prix II: 3D Hot Rally'' marks the first time that [[Luigi]] appears taller and thinner than [[Mario]] on a game's box art, though this design was established in official artwork for ''[[Super Mario Bros.: The Lost Levels]]'' such as its tie-in film ''[[Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!]]''.
==Gameplay==
The gameplay is often compared to ''[[Rad Racer]]'', due to both being arcade-style racing games with 3D modes. The main objective of the game is to drive a car down a long road, while trying to make it to certain check points in a given amount of time. The timer only stops between checkpoints, but it does not reset. If the timer reaches zero, the game ends.
There are three cars to choose from: [[Kattobi]], [[Yonque]], and [[Monster]]. Each car has its own stats, namely affects its speed and how it handles certain off-road terrain, such as grass and dirt. The player's car has a set amount of health, which decreases upon crashing with the other cars on the road or the objects on its sides. Players can also choose an area to make repairs to their car, although this still costs them time.
==Characters==
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{{main|List of Famicom Grand Prix II: 3D Hot Rally staff}}
==Development and release==
Since most Famicom Disk System titles lack shutters and are often damaged by accident, Nintendo released ''Famicom Grand Prix II: 3D Hot Rally'' and some of their other Famicom Disk System titles in blue disks with shutters for protection. Nintendo designed and programmed the game with auxiliary program support from [[HAL Laboratory]].
''Famicom Grand Prix II: 3D Hot Rally'' was shown to Nintendo of America, who heavily criticized the game, particularly the "cute" design of the vehicles, and stated it would not sell. This reaction infuriated director Kazunobu Shimizu, who would later become one of the drivers behind the graphical style of ''[[F-Zero (game)|F-Zero]]''.<ref>Nintendo (September 19, 2017). [https://web.archive.org/web/20170912011823/https://www.nintendo.com/super-nes-classic/interview-f-zero/ F-Zero developer interviewer] (Wayback Machine). Retrieved July 24, 2022.</ref>▼
▲''Famicom Grand Prix II: 3D Hot Rally'' was shown to Nintendo of America, who heavily criticized the game, particularly the "cute" design of the vehicles, and stated it would not sell. This reaction infuriated director Kazunobu Shimizu, who would later become one of the drivers behind the graphical style of ''[[F-Zero (game)|F-Zero]]''.<ref>Nintendo (September 19, 2017). [https://web.archive.org/web/20170912011823/https://www.nintendo.com/super-nes-classic/interview-f-zero/ F-Zero developer interviewer] (Wayback Machine). Retrieved July 24, 2022.</ref>
==Gallery==
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Jamadato.jpg|[[Jamadatō]]
3DHR key artwork.jpg|Key artwork used for the game cover
FDS 3D Hot Rally Disk.jpg|Blue disk▼
FGP23DHR FDS flyer.jpg|Promotional flyer
FGPII tournament flyer.jpg|Tournament flyer
</gallery>
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FGPII in-game logo.png|Logo, as shown from the title screen
Monster MarioLuigi sprite.png|Luigi (left) and Mario (right) surrounding the Monster
</gallery>
===Other===
<gallery>
</gallery>
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