Famicom Grand Prix II: 3D Hot Rally: Difference between revisions
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{{game infobox
|image=[[File:FGP 3D Hot Rally cover.jpg|250px]]
|developer=[[Nintendo EAD]]
|publisher=[[Nintendo]]
|released={{released|Japan|April 14, 1988}}
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==Gameplay==
''Famicom Grand Prix II: 3D Hot Rally'' features gameplay that is often compared to ''
There are three different courses in the game, and they all have several multiple paths that split up that players can choose between. Before the race begins, the player can choose a repair point. This acts as a check point that repairs damage sustained by the vehicle, such as when it crashes into obstacles. A damage indicator to the bottom-right displays the vehicle's condition; once the damage indicator is fully depleted, the game ends. The player can opt to pause the game and select "Repair" from the menu to avoid this, but depending on how much damage the vehicle has sustained, the longer this repair takes.
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Unlike most racing games, the goal of ''Famicom Grand Prix II: 3D Hot Rally'' is not to finish first, but rather to finish before the timer ends. The player starts with 20 seconds in the "Time Bank". Each alternate path, or "leg", of the course has a predetermined expected time frame of completion. If players do not meet that time frame, the seconds from the Time Bank will subtract. However, if players finish the leg in under the expected time indicated, the seconds remaining from it will be added on to the Time Bank. If the Time Bank is fully depleted, the game ends.
Scattered throughout the course in groups of five are [[Hot
==Characters==
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===Collectible===
<gallery>
HotMark.png|[[Hot
</gallery>
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FGP23DHR FDS screen.png|Screenshot showing the [[Monster (vehicle)|Monster]]
Monstertruck.png|Screenshot showing the [[Yonque]]
HotMarkFMC.png|Collecting a [[Hot
FGP23DHR snow area.png|The Monster driving in a snowy area
3DHR-Course1.png|Course 1 map
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{{more media|section=yes}}
{{media table
|file1=Famicom Grand Prix II Title Theme.oga
|title1=Title
|length1=0:30
}}
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