Famicom Grand Prix II: 3D Hot Rally: Difference between revisions

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{{game infobox
|image=[[File:FGP 3D Hot Rally cover.jpg|250px]]
|developer=[[Nintendo EAD]] <br> [[HAL Laboratory]]
|publisher=[[Nintendo]]
|released={{released|Japan|April 14, 1988}}
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Unlike most racing games, the goal of ''Famicom Grand Prix II: 3D Hot Rally'' is not to finish first, but rather to finish before the timer ends. The player starts with 20 seconds in the "Time Bank". Each alternate path, or "leg", of the course has a predetermined expected time frame of completion. If players do not meet that time frame, the seconds from the Time Bank will subtract. However, if players finish the leg in under the expected time indicated, the seconds remaining from it will be added on to the Time Bank. If the Time Bank is fully depleted, the game ends.
 
Scattered throughout the course in groups of five are [[Hot MarkDot]]s: collecting eight of them will grant the vehicle an additional gear for a temporary 15 seconds that allows it to speed up to 300 km/h.
 
==Characters==
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===Collectible===
<gallery>
HotMark.png|[[Hot MarkDot]]
</gallery>
 
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FGP23DHR FDS screen.png|Screenshot showing the [[Monster (vehicle)|Monster]]
Monstertruck.png|Screenshot showing the [[Yonque]]
HotMarkFMC.png|Collecting a [[Hot MarkDot]] in the Yonque
FGP23DHR snow area.png|The Monster driving in a snowy area
3DHR-Course1.png|Course 1 map
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