This wiki has been automatically closed because there have been no edits or log actions made within the last 60 days. If you are a user (who is not the bureaucrat) that wishes for this wiki to be reopened, please request that at Requests for reopening wikis. If this wiki is not reopened within 6 months it may be deleted. Note: If you are a bureaucrat on this wiki, you can go to Special:ManageWiki and uncheck the "Closed" box to reopen it.

Bonus (Alleyway)

From the Nintendo Wiki, a wiki covering all things Nintendo
Jump to navigationJump to search

Bonuses are stages in Alleyway that appear after completing a stage with an Advancing Block Screen pattern. The stage number for these stages is the same as the stage they appear after. Breakable blocks are arranged in such a way that they resemble characters from Super Mario Bros. In total, there are eight Bonuses.

Bonus Stage[1] is the fourth and last pattern in Alleyway in which the ball goes through breakable blocks while destroying them. The stage ends after every breakable block is destroyed, the ball touches the bottom of the screen, or the time runs out. The player cannot lose a life on these stages. Bonus Stage pattern also introduces a Time Limit. If all the breakable blocks get destroyed before the time runs out, the player will receive 1500 points.

After a Bonus is completed, the next stage has a Normal Block Screen pattern.

Bonuses

# Image Previous stage Character Time
1 Stage 3 Mario[2] 95
2 Stage 6 Koopa Troopa 90
3 Stage 9 Blooper 85
4 Stage 12 Piranha Plant 80
5 Stage 15 Bullet Bill 80
6 Stage 18 Goomba 80
7 Stage 21 Cheep Cheep 80
8 Stage 24 Bowser 80

Names in other languages

Language Name Meaning
Russian Бонусный уровень[3]
Bonusniy uroven'
Bonus level

References

  1. ^ Alleyway instruction booklet, page 10.
  2. ^ Nintendo Power Volume 9, page 55.
  3. ^ Alleyway | Game Boy | Игры | Nintendo