Clu Clu Land-e

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Clu Clu Land-e
Developer Nintendo
Publisher Nintendo
Platform(s) Game Boy Advance (e-Reader)
Release date USA April 21, 2003
Genre Puzzle
ESRB: - Everyone
Mode(s) Single player
Game Boy Advance:
Game Boy Advance:
Game Pak

Clu Clu Land-e is a port of Clu Clu Land that was released for the Game Boy Advance's e-Reader peripheral in 2003, as part of the third wave of e-Reader releases. The player could play the game by scanning five cards, each one with two barcodes excluding the fifth one, which only had one. Clu Clu Land-e was released with a suggested retail price of $4.99.


Card 1 of 5/codes 1-2[edit]

English flavor text: The evil Sea Urchins have hidden a pattern of gold bars on Clu Clu Land in an underground mystery maze. It's up to you to find the gold before time runs out! + Control Pad At start-up: Decides starting direction During play: Controls hand

L Button + R Button Resets game to Title Screen

START Start/Pause

SELECT Not used

A or B Button Sends out electric shock waves. Can send out two at a time.

Card 2 of 5/codes 3-4[edit]

HOW TO PLAY As the character Bubbles, you must navigate around the underground maze looking for gold bars.

If Bubbles passes above a gold bar that the Sea Urchins have hidden, it appears on the screen

Try to find all of the gold bars in the time given–when all are found, the round is over.

Navigate the maze by pressing the + Control Pad in the direction you wish to go. Once in mostion, use the hand to latch on to turn-posts. When attached, Bubbles will rotate around the turnposts until the + Control Pad is released.

Card 3 of 5/codes 5-6[edit]

GAME BASICS Sea Urchins hide the gold bars in a pattern, forming a certain shape so they don't forget where the bars are hidden.

You don't know what the shape will be, but most are vertically symmetrical.

The mysterious maze comes in 5 different colors, and each color has four different pattern forms, for a total of 20.

From the 22nd round on, passing over a gold bar twice covers it again. To complete the pattern form and move on to the next round, all gold bars must be uncovered.

Card 4 of 5/codes 7-8[edit]

ITEMS Gold Bar–The treasure that Bubbles is searching for Black Hole–The Sea Urchins live here. If Bubbles falls inside, she will be swallowed up. Rubber Trap–The Sea Urchins set them up as traps. Hit one and you will be thrown back. Turnpost–Bubbles hooks her hand around this to turn. Bonus Flag–Receive an extra life. Bonus Timer–The screen brightens while the Sea Urchins and the time counter are frozen for a short period of time. Bonus Sack–1,500 bonus points. Bonus Fruit–The various types of fruit are each worth 800 points.

Card 5 of 5/code 9[edit]

Tips/Hints Bubbles bounces off walls like a ball. Use this to your advantage to avoid Sea Urchins.

In some scenes, Bubbles can travel off the edge of the screen and reappear on the other side.

You can stun the horrible Sea Urchins with electric shock waves, but only temporarily–they will recover. To get rid of them fro a while, smash them against a wall while they are stunned.

You will lose a life when you bump into a Sea Urchin, fall into a black hole, or the timer runs out.

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