Famicom Grand Prix II: 3D Hot Rally: Difference between revisions

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{{game infobox
{{game infobox
|image=[[File:FGP 3D Hot Rally cover.jpg|250px]]
|image=[[File:FGP 3D Hot Rally cover.jpg|250px]]
|developer=[[Nintendo EAD]] <br> [[HAL Laboratory]]
|developer=[[Nintendo EAD]]<br>[[HAL Laboratory]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|released={{released|Japan|April 14, 1988}}
|released={{released|Japan|April 14, 1988}}
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|input={{input|nes=1}}
|input={{input|nes=1}}
|}}
|}}
'''''Famicom Grand Prix II: 3D Hot Rally''''' (ファミコングランプリII スリーディーホットラリー) is a racing game for the [[Family Computer Disk System]], and was released exclusively in [[Japan]] on April 14, [[1988]]. The game serves as the sequel to ''[[Famicom Grand Prix: F1 Race]]'', although it is very different from it, and is the third title of the ''[[F-1 Race]]'' series. ''Famicom Grand Prix II: 3D Hot Rally'' is one of the eight games compatible with the [[Famicom 3D System]]. A [[Famicom Grand Prix II: 3D Hot Rally Soundtrack|soundtrack]] for the game was released on July 25, 1988.
'''''Famicom Grand Prix II: 3D Hot Rally''''' (ファミコングランプリII スリーディーホットラリー) is a racing game for the [[Family Computer Disk System]], and was released exclusively in [[Japan]] on April 14, [[1988]]. The game serves as the sequel to ''[[Famicom Grand Prix: F1 Race]]'', although it is very different from it, and is the third title of the ''[[F1 Race]]'' series. ''Famicom Grand Prix II: 3D Hot Rally'' is one of the eight games compatible with the [[Famicom 3D System]]. A [[Famicom Grand Prix II: 3D Hot Rally Soundtrack|soundtrack]] for the game was released on July 25, 1988.


Like its predecessor, ''Famicom Grand Prix II: 3D Hot Rally'' was also subject of a tournament, which was held from April 14 to May 31, 1988. The top 100 players of each car class received a trophy in the form of a gold car of their class encased in quartz crystal with their name and rank on the base. Thus, there are 300 such trophies. They and thousands of runners-up and raffle winners received a "Pretty Mini", which is a yellow stationery set in the form of [[Diskun]], the FDS mascot. It is similar to a white stationery set that was sold in stores.<ref>[https://pony.velvet.jp/fcdisk/fdsidxmnlsealallst6.html]</ref><ref>[https://famicomworld.com/workshop/articles/the-holy-grails/holy-grails-stationary-set/ Types of Pretty Mini stationery sets]</ref> They also received mock driver's licenses.<ref>[https://www.youtube.com/watch?v=ky8UJqmhR_I Video of the prizes]</ref>
Like its predecessor, ''Famicom Grand Prix II: 3D Hot Rally'' was also subject of a tournament, which was held from April 14 to May 31, 1988. The top 100 players of each car class received a trophy in the form of a gold car of their class encased in quartz crystal with their name and rank on the base. Thus, there are 300 such trophies. They and thousands of runners-up and raffle winners received a "Pretty Mini", which is a yellow stationery set in the form of [[Diskun]], the FDS mascot. It is similar to a white stationery set that was sold in stores.<ref>[https://pony.velvet.jp/fcdisk/fdsidxmnlsealallst6.html]</ref><ref>[https://famicomworld.com/workshop/articles/the-holy-grails/holy-grails-stationary-set/ Types of Pretty Mini stationery sets]</ref> They also received mock driver's licenses.<ref>[https://www.youtube.com/watch?v=ky8UJqmhR_I Video of the prizes]</ref>


''Famicom Grand Prix II: 3D Hot Rally'' marks the first time that [[Luigi]] appears taller and thinner than [[Mario]] on a game's box art, though this design was established in official artwork for ''[[Super Mario Bros.: The Lost Levels]]'' such as its tie-in film ''[[Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!]]''.
''Famicom Grand Prix II: 3D Hot Rally'' marks the first time that [[Luigi]] appears taller and thinner than [[Mario]] on a game's box art, though this design was established in official artwork for ''[[Super Mario Bros.: The Lost Levels]]'' and in the film ''[[Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!]]''.


==Gameplay==
==Gameplay==
The gameplay is often compared to ''[[Rad Racer]]'', due to both being arcade-style racing games with 3D modes. The main objective of the game is to drive a car down a long road, while trying to make it to certain check points in a given amount of time. The timer only stops between checkpoints, but it does not reset. If the timer reaches zero, the game ends.
''Famicom Grand Prix II: 3D Hot Rally'' features gameplay that is often compared to ''[[Rad Racer]]'', due to both being arcade-style racing games with a 3D mode. There are three cars to choose from: [[Kattobi]], [[Yonque]], and [[Monster]]. Each car has its own stats, namely affecting its speed and how it handles specific off-road terrain, such as grass and dirt.


There are three different courses in the game, and they all have several multiple paths that split up that players can choose between. Before the race begins, the player can choose a repair point. This acts as a check point that repairs damage sustained by the vehicle, such as when it crashes into obstacles. A damage indicator to the bottom-right displays the vehicle's condition; once the damage indicator is fully depleted, the game ends. The player can opt to pause the game and select "Repair" from the menu to avoid this, but depending on how much damage the vehicle has sustained, the longer this repair takes.
There are three cars to choose from: [[Kattobi]], [[Yonque]], and [[Monster]]. Each car has its own stats, namely affects its speed and how it handles certain off-road terrain, such as grass and dirt. The player's car has a set amount of health, which decreases upon crashing with the other cars on the road or the objects on its sides. Players can also choose an area to make repairs to their car, although this still costs them time.

Unlike most racing games, the goal of ''Famicom Grand Prix II: 3D Hot Rally'' is not to finish first, but rather to finish before the timer ends. The player starts with 20 seconds in the "Time Bank". Each alternate path, or "leg", of the course has a predetermined expected time frame of completion. If players do not meet that time frame, the seconds from the Time Bank will subtract. However, if players finish the leg in under the expected time indicated, the seconds remaining from it will be added on to the Time Bank. If the Time Bank is fully depleted, the game ends.

Scattered throughout the course in groups of five are [[Hot Dot]]s: collecting eight of them will grant the vehicle an additional gear for a temporary 15 seconds that allows it to speed up to 300 km/h.


==Characters==
==Characters==
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===Collectible===
===Collectible===
<gallery>
<gallery>
HotMark.png|[[Hot Mark]]
HotMark.png|[[Hot Dot]]
</gallery>
</gallery>


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FGP23DHR FDS screen.png|Screenshot showing the [[Monster (vehicle)|Monster]]
FGP23DHR FDS screen.png|Screenshot showing the [[Monster (vehicle)|Monster]]
Monstertruck.png|Screenshot showing the [[Yonque]]
Monstertruck.png|Screenshot showing the [[Yonque]]
HotMarkFMC.png|Collecting a [[Hot Mark]] in the Yonque
HotMarkFMC.png|Collecting a [[Hot Dot]] in the Yonque
FGP23DHR snow area.png|The Monster driving in a snowy area
3DHR-Course1.png|Course 1 map
3DHR-Course1.png|Course 1 map
3DHR-Course2.png|Course 2 map
3DHR-Course2.png|Course 2 map
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{{more media|section=yes}}
{{more media|section=yes}}
{{media table
{{media table
|type1=audio
|file1=Famicom Grand Prix II Title Theme.oga
|file1=Famicom Grand Prix II Title Theme.oga
|title1=Title Theme
|title1=Title theme
|length1=0:30
|length1=0:30
}}
}}
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<references/>
<references/>


{{FGPII3DHR}}
[[Category:Famicom Grand Prix II: 3D Hot Rally|*]]
[[Category:Famicom Grand Prix II: 3D Hot Rally|*]]
[[Category:Japan-only games]]
[[Category:Japan-only games]]
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[[Category:Games]]
[[Category:Games]]
[[Category:1988 games]]
[[Category:1988 games]]
[[Category:Racing games]]
[[Category:Mario racing games]]

Latest revision as of 17:51, December 2, 2022

Famicom Grand Prix II: 3D Hot Rally
Developer Nintendo EAD
HAL Laboratory
Publisher Nintendo
Platform(s) Family Computer Disk System
Release date Japan April 14, 1988
Genre Racing
Mode(s) Single-player
Media
FDS:
Floppy disk
Input
NES:

Famicom Grand Prix II: 3D Hot Rally (ファミコングランプリII スリーディーホットラリー) is a racing game for the Family Computer Disk System, and was released exclusively in Japan on April 14, 1988. The game serves as the sequel to Famicom Grand Prix: F1 Race, although it is very different from it, and is the third title of the F1 Race series. Famicom Grand Prix II: 3D Hot Rally is one of the eight games compatible with the Famicom 3D System. A soundtrack for the game was released on July 25, 1988.

Like its predecessor, Famicom Grand Prix II: 3D Hot Rally was also subject of a tournament, which was held from April 14 to May 31, 1988. The top 100 players of each car class received a trophy in the form of a gold car of their class encased in quartz crystal with their name and rank on the base. Thus, there are 300 such trophies. They and thousands of runners-up and raffle winners received a "Pretty Mini", which is a yellow stationery set in the form of Diskun, the FDS mascot. It is similar to a white stationery set that was sold in stores.[1][2] They also received mock driver's licenses.[3]

Famicom Grand Prix II: 3D Hot Rally marks the first time that Luigi appears taller and thinner than Mario on a game's box art, though this design was established in official artwork for Super Mario Bros.: The Lost Levels and in the film Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!.

Gameplay[edit]

Famicom Grand Prix II: 3D Hot Rally features gameplay that is often compared to Rad Racer, due to both being arcade-style racing games with a 3D mode. There are three cars to choose from: Kattobi, Yonque, and Monster. Each car has its own stats, namely affecting its speed and how it handles specific off-road terrain, such as grass and dirt.

There are three different courses in the game, and they all have several multiple paths that split up that players can choose between. Before the race begins, the player can choose a repair point. This acts as a check point that repairs damage sustained by the vehicle, such as when it crashes into obstacles. A damage indicator to the bottom-right displays the vehicle's condition; once the damage indicator is fully depleted, the game ends. The player can opt to pause the game and select "Repair" from the menu to avoid this, but depending on how much damage the vehicle has sustained, the longer this repair takes.

Unlike most racing games, the goal of Famicom Grand Prix II: 3D Hot Rally is not to finish first, but rather to finish before the timer ends. The player starts with 20 seconds in the "Time Bank". Each alternate path, or "leg", of the course has a predetermined expected time frame of completion. If players do not meet that time frame, the seconds from the Time Bank will subtract. However, if players finish the leg in under the expected time indicated, the seconds remaining from it will be added on to the Time Bank. If the Time Bank is fully depleted, the game ends.

Scattered throughout the course in groups of five are Hot Dots: collecting eight of them will grant the vehicle an additional gear for a temporary 15 seconds that allows it to speed up to 300 km/h.

Characters[edit]

Main characters[edit]

Vehicles[edit]

Vehicle Top Speed 1/4 Mile Highway Grass Snow Sand Dirt

Kattobi
220km/h 13.71 sec. ★★★ ★★★ ★☆☆ ★☆☆ ★☆☆

Yonque
200km/h 17.03 sec. ★★☆ ★★☆ ★★★ ★★☆ ★★☆

Monster
180km/h 15.59 sec. ★☆☆ ★☆☆ ★★☆ ★★★ ★★★

Obstacles[edit]

Collectible[edit]

Staff[edit]

Main article: List of Famicom Grand Prix II: 3D Hot Rally staff

Development and release[edit]

Since most Famicom Disk System titles lack shutters and are often damaged by accident, Nintendo released Famicom Grand Prix II: 3D Hot Rally and some of their other Famicom Disk System titles in blue disks with shutters for protection. Nintendo designed and programmed the game with auxiliary program support from HAL Laboratory.

Famicom Grand Prix II: 3D Hot Rally was shown to Nintendo of America, who heavily criticized the game, particularly the "cute" design of the vehicles, and stated it would not sell. This reaction infuriated director Kazunobu Shimizu, who would later become one of the drivers behind the graphical style of F-Zero.[4]

Gallery[edit]

Artwork[edit]

Screenshots[edit]

Sprites[edit]

Other[edit]

Media[edit]

It has been suggested that audio and/or video file(s) related to this section be uploaded.
Please upload all related music, sound effects, voice clips, or any videos for this section. See the help page for information on how to get started.
Title theme
File:Famicom Grand Prix II Title Theme.oga
File info
0:30
Help:MediaHaving trouble playing?

References in later games[edit]

References[edit]

  1. ^ [1]
  2. ^ Types of Pretty Mini stationery sets
  3. ^ Video of the prizes
  4. ^ Nintendo (September 19, 2017). F-Zero developer interviewer (Wayback Machine). Retrieved July 24, 2022.