Super Smash Bros. Brawl
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
It has been requested that this article be rewritten. Reason: the article is written too much like an advertisement for the game; also contains leftover writing from 2007-2008 during the hype of the game's then-forthcoming release
Super Smash Bros. Brawl is a Wii fighting game and the third installment of the Super Smash Bros. series. The game was released in early 2008. Aside from content from Nintendo franchises, Super Smash Bros. Brawl also has representation for a few third-party franchises. The game was worked on by several developers, namely Sora Ltd. and HAL Laboratory, and it was published by Nintendo.
Gameplay
Like the Super Smash Bros. series in general, Super Smash Bros. Brawl is unlike most fighting games in that the health bar goes up rather than down, meaning there is no really telling when your opponent will be defeated. To defeat, or KO (knock out) your enemy, though, you'll have to knock them off the edge rather than fully depleting their energy.
Once you hit your opponent, his or her damage meter percentage starts to go up. The farther up it is, the farther they'll soar when attacked. If they have a high damage percentage on their meter like 123% (the max is 999%), then the chances that they'll fly off the edge are tremendous.
If the meter isn't too high, then they have a good chance of staying on the platform. Performing smash attacks when an adversary's damage meter is far up will result in an almost instant K.O. depending on the circumstances.
Once your character starts to fall off the edge, you'll oftentimes have to jump back by using your double and triple jump. Sometimes this won't work, however, usually when you're too far away to do so.
When a character does fall off an edge, then he or she will lose a stock when in Stock Match, or lose a point in Time Match (the former if you're playing on stock mode and the latter if you're playing on time mode).
If you lose all of your lives, then you'll be removed from the current battle, and if you have the least amount of points by the end of the engagement, then you'll also lose. However, if the result is contrary to that, then you'll ultimately win the fight.
If you were the first one to lose all your lives then you'll end up in 4th place in the results, if you were the second person to be dead in the match then you'll be 3rd place, if you were close to winning or at least the third person to be dead then you'll be 2nd place. If you kill every opponent in the match then you'll win.
A new gameplay mechanic are Final Smashes. To perform a Final Smash, your character will have to come into possession of the Smash Ball by attacking it, which will appear throughout the battle. Once he or she does so, pressing the B button will execute an attack that will cause colossal damage to whomever was attacked.
Each character has a different final smash. For example, if Mario obtains a Smash Ball, his body will be engulfed in flames, and he'll rapidly shoot giant fireballs across the whole stage to perform Mario Finale, while Sonic will turn into his alternate form known as Super Sonic.
The development team has implemented new techniques in Brawl, including "moving and shooting", "footstool jump", and "gliding". In previous Super Smash Bros. video games, you'd have to stop moving if you wished to use your shooting items against your opponents. This time around, you'll not only be able to move, jump and what-not while shooting, but you'll also be able to aim your shots as well.
To perform the footstool jump, you'll have to, at the right time, press the jump button right before you land on one of your opponents to launch off of them. Gliding will allow certain characters to, as its name implies, glide in the air. Characters that are known to glide are Meta Knight, Charizard, and Pit.
Controller options
Action | Wii Remote w/Nunchuck | GameCube | Classic Controller | Wii Remote on side |
Moving | Nunchuck's control stick | Control stick | Left control stick | D Pad |
Standard Attack | A | A | a | 2 |
Special | B | B | b | 1 |
Shield/Dodge | Z, D-down | L or R | l or r | B |
Grab/Throw | A+B or Side D-Pad | Z or L/R+A | ZL or ZR | - or A+B |
Jump | Up-D/C | Up c, X, Y | Up c, x, y | Up d-pad |
Taunt | 1,2 | D-Pad | D-Pad | A |
Characters
Returning
Image | Name | Description | Entrance | Special moves | Role in The Subspace Emissary |
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Mario | A classic character with good balance and maneuverability make him ideal for beginners. | Mario jumps out of a Warp Pipe |
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At the beginning, Mario fights in a friendly match with Kirby on the Midair Stadium, but when the Subspace Army appears, Mario gets knocked far away. He is later rescued by Pit, and has later teamed up with Link, Kirby, and Yoshi as well. | |
Link | A slow yet manageable character who uses a variety of weapons. | Link arrives in a whirlwind |
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In his first appearance, Link pulls out the Master Sword from the woods. When the Subspace Army appears, Link teams up with Yoshi. He later also teams up with Mario, Kirby, and Pit. | |
Kirby | A puffball character who can hover several times in midair and copy his opponent's main ability. | Kirby arrives on his Warp Star |
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At the beginning, Kirby fights Mario in a friendly match on the Midair Stadium. When the Subspace Army appears, Kirby must save either Peach or Zelda from Petey Piranha. Followed by this, Kirby and the rescued princess go aboard Meta Knight's Halberd. Kirby is later seen teaming up with Mario, Pit, Link, and Yoshi. | |
Pikachu | An electrical Pokémon who serves as the mascot of its franchise | A Poké Ball is thrown on stage, and Pikachu comes out of it. |
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Pikachu teams up with Samus after she rescues it from a machine that had been draining Pikachu's electrical powers. It later teams up with Donkey Kong, Diddy Kong, Captain Falcon, Pikmin & Olimar and ROB. | |
Samus Aran | An intergalactic bounty hunter whose Power Suit allows her to shoot blasts. | Samus arrives on an elevator platform. |
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In her Zero Suit form she rescues Pikachu from a machine draining its electric powers. She later acquires her Power Suit, and has teamed up with Donkey Kong, Diddy Kong, Captain Falcon, Pikmin & Olimar and ROB. | |
Fox McCloud | An experienced pilot who specializes in speed and has a lot of arsenal. | Fox drops out from an Arwing |
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Fox crash lands the Arwing near a lake, and saves Diddy Kong from Rayquaza. Both he and Diddy later team up with Falco. Fox has also been seen with Peach, Sheik, Lucario and Snake. | |
Yoshi | A dinosaur friend of Mario and Luigi who has spawned his own franchise. | Yoshi hatches from a Yoshi Egg. |
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At first, Yoshi has the role of being Link's sidekick. The two of them later join Mario, Pit, and Kirby. | |
Donkey Kong | A powerful gorilla from the Mario franchise who, similar to Yoshi, has spawned his own spinoff franchise | Donkey Kong breaks out of a DK Barrel. |
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Teams up with Diddy Kong to reclaim their bananas stolen by Bowser's minions. Later on, just before being turned into a trophy by Bowser, Donkey Kong punches Diddy away to rescue him. Later on, Donkey Kong is rescued by Diddy, and the two of them team up with Captain Falcon and Olimar. Both Kongs also later pair up with Samus, Pikachu and ROB. | |
Princess Peach | She is princess of the Mushroom Kingdom and often has the role of damsel-in-distress in her home franchise, usually from being kidnapped by Bowser. | Peach appears from thin air and then winks at the screen. |
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At first, both Peach and Zelda are each trapped within a cage by Petey Piranha. Kirby can decide to rescue either her or Zelda. If Peach does not get rescued, Wario turns her into a trophy. Later on, Shadow Bugs take over Peach's body, and Link and Yoshi have to fight. Both princesses are eventually rescued by Meta Knight, Snake and Lucario. Peach also teams up with Fox and Falco. | |
Princess Zelda | The princess of Hyrule, Zelda returns along with her alter-ago, Sheik. | Teleports into the stage |
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Same as Peach except if Zelda is rescued into, Shadow Bugs take over her body so that her clone can fire a Trophy Gun at Link. Both princesses are later rescued by Meta Knight, Snake and Lucario. After this, Zelda takes on the form of Sheik. | |
Bowser | The main villain of his home franchise and the heaviest playable fighter in the game. | Bowser comes out of a pillar of flames. |
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Bowser plays an antagonistic role. He is the one responsible for stealing Donkey Kong's bananas. He also uses Wario's Trophy Gun to attack Fox and Diddy Kong. | |
Ice Climbers | A duo consisting of the mountain climbers Popo and Nana. | The Ice Climbers fly in from a Condor |
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The Ice Climbers team up with Meta Knight while climbing up a mountain. After the fight with Lucario, the Ice Climbers are thrown back to the ground, where they meet up with Ike, Marth, Pokémon Trainer and Lucas. | |
Luigi | He is the younger brother of Mario, and often identified by his green clothing. | He comes out of a Warp Pipe |
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Early on, Luigi is turned into a trophy by King Dedede, who uses it as bait in a trap to ambush Wario and steal his trophies. Later on, when Tabuu transforms every fighter into a trophy, Luigi and Ness are revived due to their trophy having a Dedede cap. Luigi and Ness revive King Dedede, and they team up in rescuing the other fighters. | |
Captain Falcon | An expert racer who is the main protagonist of the F-Zero series. | The Blue Falcon races on stage, and Captain Falcon walks out of it. |
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He saves Olimar from a giant R.O.B. He later teams up with Donkey Kong and Diddy, and also teams up with Samus, Pikachu and R.O.B. later on. | |
Sheik | An alter-ego of Zelda from The Legend of Zelda: Ocarina of Time | Arrives from a burst of magic |
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Once both princesses have been rescued, Zelda transforms into Sheik as she battles on the Halberd. Sheik eventually teams up with Fox, Snake, Lucario and Falco. | |
Ganondorf | He is the main villain of the The Legend of Zelda series, and usually has a goal to obtain the Triforce. | He emerges from a cloud of dark magic. |
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Ganondorf has an antagonistic role. He was somewhat behind the events of The Subspace Emissary as he was controlling the Ancient Minister and taking orders from Master Hand. He later betrays Bowser by turning him into a trophy. | |
Marth | A swordfighter from the Fire Emblem series | Arrives on the stage from wrap magic |
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At first, Marth storms a castle, and once he reaches the ground, he fights Meta Knight. After the fight, the two decide to team up upon realizing that they are not enemies. After Marth and Meta Knight encounter the Ancient Minister, they team up with Ike. | |
Falco Lombardi | One of Fox's wingmen in the Star Fox team. | Falco drops out of an Arwing. |
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Falco destroys Bowser's Trophy Gun and teams up with Fox and Diddy Kong. Later, he teams up with Peach, Sheik, Lucario and Snake. | |
Jigglypuff | A pink puffball Pokémon who has a similar shape to Kirby. | A Poké Ball is thrown on stage, and Jigglypuff comes out. |
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An optional character in The Subspace Emissary. In The Swamp, there is a secret door that takes the characters to the Pokémon Stadium 2 stage, where Jigglypuff performs a song just before the battle. | |
Mr. Game & Watch | A representative character for the Game & Watch handhelds | Moves across a row in the style of a Game & Watch LCD |
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Many copies of Mr. Game & Watch are seen in a control room of the Halberd. He is turned into a trophy and then rescued by Peach. | |
Ness | The main protagonist of EarthBound | Teleporting from PK magic |
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He saves Lucas from Porky Minch, but is soon turned into a trophy by Wario. Later on, both Ness and Luigi are revived due to a Dedede Cap on their respective trophy. Both of them then team up with King Dedede. |
Newcomers
Image | Name | Description | Entrance | Special moves | Role in The Subspace Emissary |
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Pit | A young angel who is the captain of Palutena's army | Pit floats down from above in a shaft of light. |
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Near the beginning, Pit watches Mario and Kirby fight. After the Subspace Bomb explodes, Palutena summons him to help save the world. Pit goes on to rescue Mario, and he later teams up with Link, Kirby, and Yoshi. | |
Wario | A fat character who serves as Mario's rival. He has even spawned his own spinoff franchise. | Drives on to the stage using his bike |
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Wario starts out as an antagonist turning various characters into trophies. Near the start, after Kirby rescues either Peach or Zelda, Wario turns the other princess into a trophy. Wario later also turns Ness into a trophy, but then gets ambushed by King Dedede. In Subspace, when Wario finds himself outnumbered against the other fighters, he decides to team up with them. | |
Meta Knight | A masked swordsman who is one of Kirby's rivals | First his cape appears, then Meta Knight comes out of it. |
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Meta Knight's Halberd has been stolen by the Subspace Army. He first teams up with Marth after a short fight. After the two encounter the Ancient Minister, Ike joins them. Later on, when Meta Knight spots the Halberd, he teams up with the Ice Climbers to catch up to it. Once he reaches the top of the mountain, Meta Knight enters the Halberd along with Lucario. Inside, the two of them team up with Snake and rescue Peach and Zelda. | |
Ike | He is the main protagonist of Fire Emblem: Path of Radiance | Ike arrives in a summoning circle. |
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Ike successfully attacks the Ancient Minister before teaming up with Marth and Meta Knight. | |
Pokémon Trainer | A character who stays in the background and sends out either Squirtle, Ivysaur or Charizard, each having their own set of moves. | He throws out a Poké Ball from which one of the three Pokémon come out. |
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After Ness is turned into a trophy, Lucas encounters the Pokémon Trainer, and they team up. The Pokémon Trainer starts off with only Squirtle, but they later find Ivysaur and Charizard in The Ruins. Both Pokémon Trainer and Lucas later battle Wario and defeat him. | |
Diddy Kong | Donkey Kong's tiny sidekick joins the fray, and brings along his famed weapons such as the Peanut Pop Gun. | Breaks out of a DK Barrel |
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Diddy teams up with Donkey Kong to get back their bananas that were stolen from Bowser. Later, Diddy is captured by Rayquaza, but Fox saves him and they fight Rayquaza together. Falco later also joins both Diddy and Fox. Diddy is later reunited with Donkey Kong. He has also teamed up with Samus, Pikachu, Captain Falcon, Pikmin & Olimar and R.O.B. | |
Zero Suit Samus | Samus will transform into Zero Suit Samus following her Final Smash. | Her Power Suit falls off. |
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Zero Suit Samus rescues Pikachu in this form and later puts on her Power Suit to become standard Samus. | |
Lucas | The main protagonist of Mother 3 | Lucas rides a Mr. Saturn tea table. |
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Lucas is at first saved by Ness from Porky. Soon after, Lucas encounters the Pokémon Trainer, and they team up. Later, the two of them fight Wario and defeat him. | |
Solid Snake | A character from the Metal Gear series | Snake jumps down, damaging his camouflage system |
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Snake has been seen hiding on the Halberd in a cardboard box, but is found by Lucario and Meta Knight, whom he teams up with. Snake later also teams up with Peach, Sheik, Fox, and Falco. | |
Sonic the Hedgehog | A blue hedgehog who serves as Sega's mascot | Sonic uses his Spin Dash to jump up from the side of the stage. |
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Sonic appears near the end of The Subspace Emissary, in which he uses his Super Sonic speed to attack Tabuu's wings, preventing Tabuu from turning everyone back into trophies. Sonic joins the other characters in the final showdown. | |
King Dedede | A primary antagonist of the Kirby games and the self-proclaimed ruler of Dream Land | Carried on to the stage by some Waddle Dees |
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King Dedede attacks Luigi and turns him into a trophy. He then steals Wario's trophies, but later on, he gets revived by Luigi and Ness and teams up with them. | |
Captain Olimar & Pikmin | A character from Hocotate who is often assisted by small creatures known as Pikmin. | Olimar exits from his ship |
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Olimar teams up with Captain Falcon after he saves Olimar from a giant ROB. Olimar later joins up with Donkey Kong, Diddy Kong, Samus, Pikachu and the playable R.O.B. | |
R.O.B. | Originally a Nintendo Entertainment System accessory used in Stack-Up and Gyromite | Assembles from pieces dropped from the sky. |
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R.O.B. is actually the true form of the Ancient Minister. He eventually decides to join the heroes, and teams up with Donkey Kong, Diddy Kong, Samus, Pikachu, Captain Falcon and Pikmin & Olimar. | |
Toon Link | A young, cell-shaded version of Link designed after his appearance in The Legend of Zelda: The Wind Waker | Appears from a toon-style explosion. |
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An optional character in Subspace Emissary. There is a secret door in The Forest that leads to the Pirate Ship, where the player's character has to fight Toon Link. | |
Wolf O'Donnell | The leader of Star Wolf, the rival team of Star Fox | Wolf jumps out of his Wolfen |
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Wolf is an optional character in The Subspace Emissary. There is a secret door in The Ruins that leads to Lylat Cruise, where Wolf can be fought by the player's fighter. | |
Lucario | A canine-like Pokémon with the ability to use auras. | He teleports on to the stage. |
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Lucario first fights Meta Knight before they decide to team up. On the Halberd, Lucario uses his aura to discover Snake hiding under a cardboard box. Lucario also teams up with Peach, Sheik, Fox and Falco. |
Items
- Final Smash - Certainly one of the most notable of the new items is the Smash Ball. Unlike many of the other items in the game, you literally have to attack this item in order to possess its amazing power.
- Helping - Making a return is the Poké Ball, which releases a random Pokémon that will attack all other enemies except the person who threw the ball. More Pokémon than in previous games are available, such as Groudon and Deoxys. Fourth generation Pokémon appear also. Assist Trophies are items that are somewhat like the Poké Ball, but instead of releasing a Pokémon, it releases a character that didn't quite make the cut as a playable character. They "assist" the fighter who uses the item by attacking, much like a Pokémon. A list of Assist Trophy characters can be seen below. They can be killed by other players.
- Shooting - Many shooting items will be in the game. Unlike in Melee, you can fire the item while running and jumping. The Cracker Launcher rapidly shoots firecrackers in any direction you choose. The Super Scope will make a return along with the Ray Gun. Fire Flowers will also return with their original design from Smash Bros. 64.
- Projectiles - One unusual new item that was announced is the Banana Peel, which can be thrown on the ground for your foes to slip on. It is unknown what the Banana Peel originates from, with the Mario Kart or DK series being the most likely.
A returning item from the original Smash Bros. 64 game is the Bumper, which was actually the only item that hadn't returned to Melee. In Brawl, when characters touch the Bumper, they will get violently knocked around by it. A new feature of the bumper is that it can now float. It is speculated that the Flipper from Balloon Fight (which appeared in Melee) has been scrapped, due to the large similarities to it and the Bumper.
The Spring Board from Super Mario World was revealed in the demo. At first, it can be carried; but when thrown, it bounces around and characters can get bounced by it.
Another new item has been revealed called the Pitfall, which comes from the Animal Crossing series. When thrown, it disappears into the ground as a hidden trap wherever it lands. If a character lands on it, he/she will become trapped in the ground for a short period of time. When placed on a pass-through platform, it will merely cause the character to fall directly through the platform. The Smoke Ball also joins the item roster. When thrown, a smoke ball will produce various colors of smoke that can blind your foes and make fighting difficult. It has been confirmed that Mr. Saturns and Green Shells will return.
The site confirmed a new item named the Gooey Bomb, which is a bomb that can be thrown to your foe. If it gets stuck there for too long it will explode, thus harming the enemy. Another new item is the Smart Bomb from the Star Fox series, which causes an enormous explosion when thrown. Bob-ombs will also return as items.
- Bludgeoning - The Golden Hammer from the Wrecking Crew video game has been revealed. It acts as a normal hammer (which has also been shown), though will attack with greater force and speed. If it goes fast enough - you'll even be able to walk on thin air! Some of the Golden Hammers, however, don't quite work, and if you attack your opponent, it'll turn into what the director calls the "Golden Squeaky Hammer", and just squeak upon impact, rather than harming them. Many bludgeoning items would return from the original game, including beam swords, home-run bats, star rods, and paper fans. The Lip's Stick item from Melee was also shown to make a return to Brawl. Warpstars were also shown to return from Melee.
- Transformation - The Superspicy Curry from the Kirby series enters Brawl. When eaten, it causes characters to breath fire continuously, even when performing attacks. The new Special Brawl mode suggests the possible return of the metal box, bunny ears, cloaking device, and Mushrooms as transformation items.
- Gear - The Franklin Badge is featured in Brawl as a new item from the Earthbound series. Unlike most items, this badge can actually be worn by characters when picked up. The Franklin Badge possesses the ability to protect the character wearing it from projectiles and even reflect them. This item is also small and hardly noticeable when worn by characters.
- Explosives - A new item of what looks to be explosives of the size of a crate can be a pain if one does not know how to use it at the right time and by what it means, be careful with fire around it.
- Health Replenishing - Food will return from Melee and will come in many varieties. Heart Containers and Maximum Tomatoes will also return to Brawl. Another item is Team Healer which allows you to throw this item at a teammate to help relieve damage.
- Item Containers - Two other returning items are crates and barrels. This time around, they will be changed visually along with the type of scenery (i.e. on the Star Fox stage, they are metal and futuristic, and on Yoshi's Island, they are presents). There are also sliding crates that slide along the ground and down hills when you throw them. Characters will be able to stand on top of Rolling Crates, a kind of crate that has wheels and a lot of pain to boot. Capsules will also return, along with Party Balls.
- Combining - The Dragoon from Kirby Air Ride also appears as an item, but with a twist. It is separated into three parts that must be collected in order to assemble it. Once assembled, the Dragoon will allow you to aim with a cross hair and ride through opponents causing one-hit KOs. Like the Smash Ball, parts of the Dragoon can be dropped if you take too many hits from your foes.
- Unknown Items - What looks to be an ordinary soccer ball was shown as an item. It likely originates from the Mario Strikers series. When the soccer ball is hit by an attack, it catches on fire and speeds in the direction of the hit before losing momentum and falling down. An item shaped like an alarm clock was shown falling out of a party ball. The Japanese "Famitsu" magazine stated that the alarm clock slows down time for your opponents. A new item resembling a sea urchin with eyes was revealed in the demo.
Assist Trophies
Assist Trophies is an item but when picked up it summons a video game character, similar to the Poké Ball.
Character | Information | |
Hammer Bro. - There is very little information about his attacks. It looks like he hits people with his hammer even though on the website it mentions he throws it. | File:Hammer Bro Brawl Assist.jpg | |
Sumurai Goroh from the F-Zero series appears to be an Assist Trophy. His technique is slashing his samurai sword rapidly on an opposing character. It is useless fighting back since he is invincible. Like all Assist Trophies he stops eventually. | File:Sumuraih Goroh assist.jpg | |
Knuckle Joe is a karate like Assist Trophy. He starts off with Vulcan Jab!, where he punches extremely quick, making foes have no time to dodge them. To finish them off he has two options. The first is Smash Punch!, where he powers up his punch and lets it out making the character fly vertically (flame appears in the background) and the other is Rising Break!, where he punches the people high into the sky (thunder appears in the background.) | File:Knuckle Joe Brawl Assist.jpg | |
Starfox's old enemy finally arrives in Brawl as an assist trophy. He appears to be the SNES Andross. The whole time he appears in the back of the scene and then he blows blocks out of his mouth towards his opponents. | File:Andross Brawl Assist.jpg | |
Lyn has a similar sword to Samurai Goroh, except she has a different style of slashing, instead of slashing everywhere she disappears, and then does a quick and powerful slash making the foe take in massive damage. | File:Lyn Brawl Assist.jpg | |
After he rises out of the ground, he merely gives a long lecture about assist trophies. A dialogue bubble will appear over his head to show what he is saying. He can supposedly cause characters to fall asleep if he mentions their names, but this hasn't been officially confirmed. His dialogue bubble can also get in the way while fighting. | File:Mr Resseti.jpg | |
Like Excitebikes, the Lakitu also appears in its pixel art format. It floats around throwing 2-D spinies that can harm you. | File:Lakuta.jpg | |
This cute puppy takes up the whole screen, blocking the view of the fight, it helps calm you down... or can turn the already hectic fight even more frantic! It is unknown if other Nintendog breeds will appear. | File:Nintendog Brawl Assist.jpg | |
The most unusual character as an Assist Trophy. When Dr. Wright is summoned, he uses his baton to make sky scrapers emerge from the ground, thus knocking your enemies up in the sky with a nasty blow. | File:Dr.Wright Brawl Assist.jpg | |
First the Devil flies up in the sky. Next he points to the side and then every platform disappears except for the ones that were on the side he was pointing to. | File:Devil Brawl Assist.jpg | |
Multiple Excitebikes will appear on the stage in their original pixel art versions. They come in different colors and will drive over any players they come into contact with. | File:Excite Bike Assist Brawl.jpg | |
Little Mac is the tiny protagonist from Punch-Out!!, though he's a very powerful character. After using your opponent as if he was a punching bag, he'll finish it off with an uppercut. He was the most favored classic character, from a new series to be playable in Brawl, well he didn't make it, people believe Little Mac as an Assist Trophies is small foundations on him being playable in the next Smash Bros. | ||
The first third party assist trophy who was announced for Brawl. The character is, like Snake, from the Metal Gear series, and is a character covered in metalic armor with face plating that has a red bright eye in the middle. When he is released, he'll attack with his sword. Not only this, but if someone happens to thrust a projectile towards him, he'll reflect it back towards the sender. | ||
Saki Amamiya is the acrobatic melee fighter from the Sin and Punishment game, featured on the Nintendo 64. He fights with his cannon sword and laser gun. | ||
Stafy is the starfish from the Japan-only release "Densetsu no Stafy." He does spin attacks and glows brightly. Though he is also weak, and is the only assist trophey that can be attacked. | File:StafyAssist.jpg | |
Waluigi is Luigi's Wario, meaning he's an anti-Luigi. He stomps and kicks his opponents into the ground mutliple times in a row, before finishing them off with on powerful kick or a huge wack with his tennis racket. | File:WaluigiAssist.jpg | |
In the E for All demo apparently there was an Advance Wars army, Jill from Drill Dozer, a Metroid from the series of the same name, and Mach Rider. |
Poké Balls
Poké Balls are items found in the Pokémon series, each one containing a Pokémon that you're able to summon out into battle. Certain Pokémon, such as Mew and Celebi, two popular legendary Pokémon, will drop presents such as CD's, though the likelihood of them appearing is very low. The following are a list of Pokémon that are featured in Brawl.
Generation | Pokémon |
Generation I Pokémon | Goldeen is a weak Pokémon who'll just splash on the ground. Snorlax is a giant behemoth who'll come crashing down on his opponents. Meowth returns from the original game, and will fire coins at his enemies. Staryu was also shown to return and uses swift instead of water gun. Electrode powers up and then explode after done charging. (Electrode may also explode, but only hurt himself instead). Mew also returns and will give you a CD in return for releasing it. |
Generation II Pokémon | Chikorita, a starter Pokémon, will use razor leaf on its opponents. Wobuffet also returns to "Brawl". Togepi returns as well. Bellossom returns and peforms the move, Sleep Powder. Entei also appears using Eruption. Suicune returns attacking with same move, Blizzard. Lugia uses Aeroblast and Ho-oh uses Sacred Fire. Celebi returns and leaves a present in return. |
Generation III Pokémon | Groudon, a legendary Pokémon, will be engulfed in flames, launching anything that touches it far away. Another legendary, Deoxys, will use Hyperbeam on all of its opponents below. Kyogre will use Hydro pump on everyone, Torchic will burn anything close to it, and Gardevoir will generate a force field around itself. Latios and Latias will fly across the screen and slash anything it hits. |
Generation IV Pokémon | Piplup will use surf to knock down enemies, and Munchlax will eat any of the items on the stage. Bonsly can be thrown at an opponent, causing massive damage. |
Collectible items
In Super Smash Bros. Brawl, there are special collection elements that add a large diversity of items that you can gain as rewards. Collectibles can be found during multi-player battles or by completing certain tasks. They are divided into a few separate categories:
- Stickers: These items are introduced in Super Smash Bros. Brawl and can be collected during multi-player matches. Players can place stickers in an album and make single frame comics or even save screenshots.
List of Super Smash Bros. Brawl stickers.
- CDs: Like stickers, these can also be collected in-game. By picking up a CD, players can gain new music for different stages in the game. A new mode also allows players to change the likelihood that a song will play on a stage.
- Trophies- Trophies were confirmed to return into Brawl. As before, you will be able to gain trophies as prizes for accomplishing certain tasks. Each one features a solid model of an in-game character along with its description and the ability to rotate the trophy itself. It was stated that trophies are somewhat harder to gain than stickers, and you will be able to view the ones you find in a list or gallery.
List of Super Smash Bros. Brawl trophies.
Stages
This section is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
The following are a list of stages that appear in Super Smash Bros. Brawl. There are total of 41 stages, 31 of which were specifically created for the game and ten returning from Super Smash Bros. Melee.
Image | Name | Music | Description |
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New stages | |||
Battlefield | Battlefield Menu (Super Smash Bros. Melee) Battlefield Ver. 2 Battlefield (Melee) Multi-Man Melee 1 (Melee)3 |
A basic stage that takes place on a floating isle, with three even smaller, fall through platforms found directly above it. The battle has a day-to-night transition effect, but this does not affect gameplay. | |
Bridge of Eldin | Main Theme (The Legend of Zelda) Ocarina of Time Medley Title (The Legend of Zelda)3 The Dark World Hidden Mountain & Forest3 Hyrule Field Theme Main Theme (Twilight Princess) The Hidden Village3 Midna's Lament3 |
The stage takes place on the Bridge of Eldin, a location in The Legend of Zelda: Twilight Princess. The bridge is both long and flat, and it spans across the entire stage. Occasionally, King Bulblin comes in riding Lord Bullbo and plants a bomb in the center of the stage. A few seconds after being planted, the bomb explodes, leaving a gap in the center of the bridge. A Twilight Portal eventually appears, and the missing pieces come out from it to flawlessly fill the gap within the stage. | |
Castle Siege | Fire Emblem Theme With Mila's Divine Protection (Celica Map 1) Attack Preparing to Advance Winning Road - Roy's Hope3 Shadow Dragon Medley3 Ike's Theme3 Against the Dark Knight Crimean Army Sortie Power-Hungry Fool3 Victory is Near3 Fire Emblem (Melee) |
Castle Siege is a Fire Emblem stage representing the series but not any particular game. The stage begins on the roof of a large castle, and it has a main platform, which is slightly slanted, and two pass-through platforms above it. In the background, it is shown that the castle is under attack by fireballs during the midst of a war. After a certain time passes, the fighters are taken into the throne room. Here, there are a few statues holding up some pass-through platforms, and the fighters have the ability to break both of them. After a while, the fighters are taken to a volcanic underground area. After a while, they are returned to the roof of the castle, repeating the cycle. | |
Delfino Plaza | Delfino Plaza Title / Ending (Super Mario World) Main Theme (New Super Mario Bros.)3 Ricco Harbor3 Main Theme (Super Mario 64)3 |
This stage takes place at Delfino Plaza, the hub location of Super Mario Sunshine. At first, the fight takes place on a platform that travels around the entire plaza. Eventually it lands at a certain area, such as a sandy island, the Shine Gate, or near the Grand Pianta Statue. | |
Distant Planet | Main Theme (Pikmin) World Map (Pikmin 2) Stage Clear / Title (Pikmin) Forest of Hope Ai no Uta Ai no Uta (French Version)3 Tane no Uta3 Environmental Noises Title (Big Brain Academy) |
A stage based on the Forest of Hope in Pikmin. The middle of the stage has a platform made of vines and a few leaf platforms. Players can also grab Pellets from Pellet Posies at a nearby Onion to get an item. A Red Bulborb often appears at the stage for a brief period of time, and if a fighter lands in the Red Bulborb's mouth, it closes its mouth and moves back off-screen, causing the fighter to lose a stock. There are periods when the stage goes through a heavy rainstorm, which causes a stream of water to travel down the slanted platform, putting any fighter on the platform at risk of sliding into the pit below. | |
Frigate Orpheon | Vs. Ridley Vs. Parasite Queen3 Opening / Menu (Metroid Prime) Sector 1 Vs. Meta Ridley Multiplayer (Metroid Prime 2)3 |
Based on and named after a ship from Metroid Prime, Frigate Orpheon features the Parasite Queen in the background, locked in an air tube. Sometimes the lights go out in the stage for a short while. Another thing that sometimes happens is the stage flipping upside down, somewhat like Brinstar Depths from Super Smash Bros. Melee, after a siren goes off. | |
Halberd | Meta Knight's Revenge The Legendary Air Ride Machine3 Gourmet Race Butter Building King Dedede's Theme3 Squeak Squad Theme3 Vs. Marx3 0² Battle3 Boss Theme Medley Checker Knights Forest/Nature Area Frozen Hillside3 |
The stage is based on Meta Knight's ship, the Halberd, seen in Kirby Super Star. The stage starts at a hangar. Soon after, a platform emerges from the ground and goes up into midair, taking the fighters with it. The Halberd eventually appears in the background, and soon after, the platform briefly settles on the deck of the ship. On the Halberd, the Combo Cannon, featured in the background, tries to attack the fighters by shooting laser beams, firing cannonballs, or even attacking with its mechanical arm. | |
Lylat Cruise | Space Armada Corneria3 Main Theme (Star Fox) Main Theme (Star Fox 64) Area 6 Area 6 Ver. 23 Star Wolf Star Wolf (Star Fox: Assault)3 Space Battleground Break Through the Ice3 Tunnel Scene3 |
A Star Fox-themed stage that takes place on the Pleiades as it travels through outer space, an asteroid field, and Corneria. A dogfight between Star Fox and Star Wolf sometimes takes place in the background, but neither this nor the scenery affect the gaemplay. Like Battlefield, Lylat Cruise features a main platform and a few pass-through platforms above the main one. | |
Mario Circuit | Mario Circuit Luigi Circuit Waluigi Pinball Rainbow Road3 Mario Tennis / Mario Golf Mario Power Tennis / Mario Golf: Toadstool Tour Excite Truck3 Title (3D Hot Rally)3 |
The stage takes place at Figure-8 Circuit, a race course from Mario Kart DS. Fighters are placed in the overlapping area of the stage. Throughout a match, eight Shy Guys race around the race course. Fighters must avoid Shy Guys whenever they approach either from behind or from driving off the bridge from the left side and driving their way out from the right side. If a Shy Guy crashes into a fighter, they take damage, but it is possible for fighters to briefly spin out a Shy Guy's kart. | |
Mushroomy Kingdom | World 1-1: Ground Theme (Super Mario Bros.) Ground Theme 2 (Super Mario Bros.)3 Gritzy Desert World 1-2: Underground Theme (Super Mario Bros.) Underwater Theme (Super Mario Bros.)3 Underground Theme (Super Mario Land)3 |
A stage that takes place in a recreation of World 1-1 and World 1-2 from Super Mario Bros., with the former being set in a desert unlike in its game of origin. Both stages are autoscrolling, so fighters characters are forced to go through the levels while fighting. | |
New Pork City | Porky's Theme Unfounded Revenge / Smashing Song of Praise Mother 3 Love Theme3 You Call This a Utopia?!3 Humoresque of a Little Dog Snowman3 |
A very large stage comparable to the size of the Temple stage in Super Smash Bros. Melee. It is based on and named after New Pork City in Mother 3. The stage features several platforms, one of them being a swinging ship. The Ultimate Chimera occasionally makes an appearance, and if it touches a fighter, they take heavy damage and are likely to be KO'd out of the stage. | |
Norfair | Main Theme (Metroid) Ending (Metroid)3 Norfair3 Theme of Samus Aran, Space Warrior Battle Scene / Final Boss (Golden Sun)3 Marionation Gear |
A stage set in an underground volcanic area. It shares a name with a recurring location in the Metroid franchise. Norfair is reminiscent of the Super Smash Bros. stage Brinstar in layout and having the occasional rising lava as a hazard. Norfair adds to the lava hazard by sometimes having either a large, circular body of lava fill one half of the stage or a huge lava wave sweep the stage. In the latter circumstance, a small hatch appears, and fighters are forced to fight their way in before the lava wave hits the stage, dealing heavy damage upon contact. | |
PictoChat | PictoChat Mii Channel3 Wii Shop Channel3 Brain Age: Train Your Brain in Minutes a Day Opening Theme (Wii Sports) Charge! (Wii Play)3 Shaberu! DS Cooking Navi3 Lip's Theme (Panel de Pon)3 Dr. Mario (Melee) |
A stage that takes place within the Nintendo DS's PictoChat application. It features only a single platform. As time passes, sketches are drawn on the stage, and they can serve as either an obstacle or an additional platform. | |
Pokémon Stadium 2 | Pokémon Main Theme Road to Viridian City (From Pallet Town / Pewter City)3 Pokémon Center3 Pokémon Gym / Evolution Wild Pokémon Battle! |
A successor to the Pokémon Stadium stage in Super Smash Bros. Melee, Pokémon Stadium 2 occasionally has its terrain switch between electric, ground, ice, and air while also retaining its standard appearance. The gameplay is affected depending on the terrain, such as the electric terrain having a moving conveyor belt that shifts fighters off the right edge of the stage, the ice terrain having a slippery surface, and the wind terrain having strong winds blowing upward, allowing fighters to remain in midair for longer periods of time. The ground terrain has the least effect on gameplay because it only consists of a small mountain on the left side. | |
Rumble Falls | Jungle Level Ver.2 Jungle Level King K. Rool / Ship Deck 2 Bramble Blast3 Battle for Storm Hill DK Jungle 1 Theme (Barrel Blast) The Map Page / Bonus Level |
A stage based on Donkey Kong Jungle Beat, Rumble Falls is a vertically scrolling stage like the Icicle Mountain stage in Super Smash Bros. Melee, therefore requiring fighters to jump from platforms while battling. | |
Shadow Moses Island | MGS4 ~Theme of Love~ Smash Bros. Brawl Version Encounter Theme of Tara Battle in The Base Yell "Dead Cell" Cavern Snake Eater (Instrumental)3 Theme of Solid Snake3 Calling to the Night3 |
This takes place on a building in front of the helipad of Shadow Moses. There are two light towers on both sides of the stage that project active search lights. If one lands on a fighter, they raise their hands in, and an explanation point appears over their head. It is possible to destroy the light towers. Every once and a while, one of three Metal Gears make an appearance, including Metal Gear Rex and Metal Gear Ray. | |
Skyworld | Underworld Skyworld Title (Kid Icarus) Title (Kid Icarus) (rearrangement)3 Kid Icarus Original Medley |
Skyworld is Pit's home stage, based on Angel Land from Kid Icarus. Like Battlefield, Skyworld takes place on a large platform suspended in midair, and it has a few smaller ones above it. Underneath each platform is a cloud, which is presumably the thing that is holding it up. The platforms can crack and break from damage, causing fighters to fall through the clouds, but it regenerates shortly after breaking. | |
Smashville | Title (Animal Crossing) Go K.K. Rider! 2:00 a.m. Town Hall and Tom Nook's Store3 The Roost |
A simple Animal Crossing-themed stage consisting of a main platform and a pass-through platform above it. While its structure is simple, Smashville has an elaborate background and several minor details such as Animal Crossing characters spectating in the background. Unlike other stages, Smashville uses the Wii's internal clock to determine the time of day as well as the season, which changes the setting accordingly. | |
The Summit | Ice Climber Balloon Trip Shin Onigashima Clu Clu Land3 Icicle Mountain (Melee)3 |
An Ice Climber stage that takes places on top of an icy mountain. It has an icy floor at the bottom, a few pass-through platforms, a breakable sloped icy platform, and a small ice platform to the left of the main one. Some pumpkins and eggplants appear. After a while, the stage breaks off, causing it to slide down the steep mountain, and then lands into the water. As it sails across the water, a Polar Bear lands on to the stage, causing it to sink slightly into the water. If a fighter falls into the water on either side of the stage, a Fish (from Balloon Fight) jumps up, attempting to eat the fighter before diving back underwater. | |
WarioWare, Inc. | WarioWare, Inc. WarioWare, Inc. Medley Ashley's Song Ashley's Song (JP) Mike's Song3 Mike's Song (JP)3 Mona Pizza's Song Mona Pizza's Song (JP) |
A stage based on and styled after the WarioWare series. It starts off on a short platform, which has four pass-through platforms hovering above it. Every several seconds, the fighters are sent into a microgame, most of them being a recreation of one from a WarioWare installment. A word stating the objective briefly appears on screen, and the fighters have to fulfill that objective. Those who fulfill the objective are given a temporary power-up, such as becoming invincible or growing big, but those who fail at the objective receive no reward. | |
Yoshi's Island | Obstacle Course Ending (Yoshi's Story) Yoshi's Island Flower Field3 Wildlands |
A stage done in the style of Super Mario World 2: Yoshi's Island. The season in the background changes every few minutes. A Support Ghost sometimes appears to the side of the stage, and it can be used as a spare platform. | |
Returning stages | |||
Brinstar | Brinstar (Melee) Brinstar Depths (Melee) |
An underground area filled with light green acid, which often raises up to the main stage, burning any fighter who touches it. | |
Corneria | Corneria (Melee) Venom (Melee)3 |
A stage where fighters battle on top of the Great Fox as it travels through Corneria. | |
Temple | Temple (Melee) Great Temple / Temple3 |
One of the largest stages in Super Smash Bros. Brawl and its preceding installment, Temple is a The Legend of Zelda-themed stage that takes place on a floating isle with temple architecture inspired by the palaces in Zelda II: The Adventure of Link. |
3 - indicates an unlockable music track
Modes
Solo
Adventure Mode: The Subspace Emissary
- Main article: Adventure Mode: The Subspace Emissary
Super Smash Bros. Brawl features a unique platforming mode titled Adventure Mode: The Subspace Emissary. Masahiro Sakurai stated that although the past games featured a large multiplayer mode, they've never created an extensive single-player adventure. This time, the developers have included a plot-line that features the histories of the many fighters in Brawl. The Subspace Emissary will also include many new diverse characters, enemies, and levels that will each play a part in the adventure.
Stage selection is done via a map screen, which also allows players to select their difficulty (Easy, Normal, Hard, Very Hard, Intense) and determine if you want two-player co-op play. Before the beginning of each stage, the player picks a "Team" of allied characters that he or she would like to use to complete that particular level. Each stage has a fixed amount of lives that one can lose before the game is lost.
As you go through the game, your damage percentage will be displayed at the bottom of the screen for each player, just like in multiplayer battles. At the left side of the screen, a bar showing what seems to be your lives is displayed. A feature that was not present in Melee is that enemies now have health. As you fight them, their own health bars will be displayed at the top of the screen. More than one health bar may appear if you are fighting multiple enemies at once.
The Subspace Emissary supports two-player co-op. When playing cooperatively, the two players share the same amount of lives. If player one is on his or her last life, and dies, but player two is still alive, the game is still over. Within stages, the game's camera follows player one, and so it is player two's responsibility to keep up with player one. If the two become separated, player two may return to player one's location with the "Space Jump" technique, aka Kirby Super Star.
The Subspace Emissary takes place in the World of Trophies. It is composed of a wide variety of terrain ranging from vast forests and grasslands to deep caverns and large deserts. The most notable structure is the enormous stadium that hovers over the land. It was the major place of all battles, until the Subspace invasion began. During this invasion, the entire stadium, along with any potential visitors, were engulfed in a huge explosion.
The Subspace Army is the antagonistic force in Super Smash Bros. Brawl. They possess special weapons called Subspace Bombs. The R.O.B. Sentries assist in activating each bomb. It takes 3 minutes before a bomb explodes. When a Subspace bomb explodes, it creates an enormous ball of energy that engulfs the area and brings it into Subspace. Aside from bombs, the Subspace Army also controls Meta Knight's massive airship, the Halberd. They use the Halberd to transport their armies and deliver the Subspace Bombs to their destinations.
Levels
No. | Name | Playable characters | Characters who join |
---|---|---|---|
1 | Midair Stadium | Kirby, Mario, Peach, Zelda/Sheik | Kirby, Peach/Zelda/Sheik |
2 | Skyworld | Mario, Pit | Mario, Pit |
3 | Sea of Clouds | Kirby, Peach/Zelda/Sheik | N/A |
4 | The Jungle | Diddy Kong, Donkey Kong | Diddy Kong |
5 | The Plain | Mario, Pit | N/A |
6 | The Lake | Diddy Kong, Fox | Fox |
7 | The Ruined Zoo | Lucas, Ness, Pokémon Trainer | Lucas, Pokémon Trainer |
8 | The Battlefield Fortress | Ike, Marth, Meta Knight | Ike, Marth, Meta Knight |
9 | The Forest | Link, Yoshi | Link, Yoshi, Toon Link (by battling him here after clearing the mode) |
10 | The Research Facility Part 1 | Pikachu, Zero Suit Samus | Pikachu, Zero Suit Samus |
11 | The Lake Shore | Kirby, Link, Mario, Pit, Yoshi | N/A |
12 | The Path to the Ruins | Lucas, Pokémon Trainer | N/A |
13 | The Cave | Kirby, Link, Mario, Pit, Yoshi | N/A |
14 | The Ruins | Lucas, Pokémon Trainer | Wolf (by battling him here after clearing the mode) |
15 | The Wilds Part 1 | Ike, Marth, Meta Knight | N/A |
16 | The Ruined Hall | Lucas, Pokémon Trainer | N/A |
17 | The Wilds Part 2 | Kirby, Link, Mario, Pit, Yoshi | N/A |
18 | The Swamp | Diddy Kong, Falco, Fox | Falco, Jigglypuff (by battling her here after clearing the mode) |
19 | The Research Facility Part 2 | Pikachu, Samus, Zero Suit Samus | Samus |
20 | Outside the Ancient Ruins | Captain Falcon, Diddy Kong, Donkey Kong, Olimar | Captain Falcon, Donkey Kong, Olimar |
21 | The Glacial Peak | Ice Climbers, Lucario, Meta Knight | Ice Climbers, Lucario |
22 | The Canyon | Kirby, Link, Mario, Pit, Yoshi | N/A |
23 | Battleship Halberd Interior | Lucario, Meta Knight, Snake | Snake |
24 | Battleship Halberd Exterior | Peach, Zelda/Sheik | Peach/Zelda |
25 | Battleship Halberd Bridge | Falco, Fox, Lucario, Peach, Snake, Zelda/Sheik | Mr. Game & Watch |
26 | The Subspace Bomb Factory Part 1 | Pikachu, Samus | N/A |
27 | The Subspace Bomb Factory Part 2 | Captain Falcon, Diddy Kong, Donkey Kong, Olimar, Pikachu, R.O.B., Samus | R.O.B. |
28 | Entrance to Subspace | Captain Falcon, Diddy Kong, Donkey Kong, Falco, Fox, Ice Climbers, Ike, Kirby, Link, Lucario, Lucas, Mario, Marth, Meta Knight, Mr. Game & Watch, Olimar, Peach, Pikachu, Pit, Pokémon Trainer, R.O.B., Samus, Snake, Yoshi, Zelda/Sheik | N/A |
29 | Subspace Part 1 | King Dedede, Luigi, Ness | Anyone saved from Subspace, Bowser, King Dedede, Luigi, Ness |
30 | Subspace Part 2 | Kirby | Anyone saved from Subspace, Ganondorf (if Link and Zelda/Sheik trophies are both saved), Wario (if Wario trophy is saved) |
31 | The Great Maze | Anyone saved from Subspace, Bowser, King Dedede, Kirby, Luigi, Ness, Sonic | Sonic |
Enemies
- Primid - The most common and basic enemy encountered. They are puppet-like beings who bear the Subspace symbol on their chest. They mainly run around and make faces at the player's character, but can sometimes attack unexpectedly. They are featured in several variations:
- Fire Primid - Red Primid that have the ability to shoot fire.
- Boom Primid - These Primid carry boomerangs and can therefore attack you from a distance.
- Sword Primid - These Primids wield green variations of the beam sword. They occasionally drop beam swords when defeated.
- Scope Primid - These Primid shoot from guns they carry around. They either shoot three consecutive shots or charge up for one larger shot. Once defeated they will either drop a Super Scope or a Cracker Launcher.
- Big Primid - A basic Primid only bigger than their tiny brothers with attack power doubled.
- Metal Primid - Just like the normal Primid but do not flinch, and have permanent reflectors.
The mode features several other enemies, many of them being robotic:
- The R.O.B. Squad, groups of various R.O.B.s whom have missiles and lasers as their weaponry.
- The Greap - a large hulking mechanical being that sports two incredible sickles, its weak spot is its head.
- Feyesh are big flying creatures that have a resemblance to both a fish and an eyeball.
- The Shaydas, who seem to be made entirely out of fog - though also have two large sword like weapons as well. Their weak spot is the glowing orb in their chest.
- The Bytan, while seemingly harmless - aren't, as the small spheroids are capable of multiplying. They bear a resemblance to Pokéballs.
- The Poppant, on the other hand, are relatively harmless, seeing that once you approach them, they'll cower and skedaddle off the stage.
- Roaders are unicycle like enemies who drive around the stage - and are very fast at doing so. Also, Roaders are reminiscent of the original ExciteBiker.
- The Glunder is a static-producing eyeball that hides in a metal shell. When you get near them, they open their shells and send out electricity.
- The Glire is some sort of subspecies of the Glunder, in which they send out fire instead of electricity.
- Spaaks are large mechanical clouds that try to ram you. When attacked, they turn black and become more aggressive.
- Mites are tiny creatures that look like stick figure drawings. They like to attack in huge groups and are continuously produced through dark portals that can also be destroyed.
- Towtows are large pink and white sheep-like monsters that will charge at you with their spiral horns.
- The Trowlon is a pink robotic like creature who is quite thin compared to many of the others. According to the website it'll use its trowel like body to carry their opponents, or rather your character, off the top of the screen.
- The Auroros are large mechanical birds who'll charge their beaks into the ground, attempting to harm you. They look similar to Dragoon, a legendary Air Ride machine from Kirby Air Ride.
- The Roturret is a large robot which has a cannon on either side. They float in the air, attempting to shoot you down. They can rotate, depending on which side you are on (so if you on its right, it will turn to its right to shoot etc.).
Aside from these enemies, there are others that appear. A few of these come from an actual series, including the Hammer Bros., Bullet Bills, Goombas, and Koopas.
Classic Mode
- Main article: Classic Mode
This mode returns from the past two games and basically works the same way it always did. You must fight your way through a series of battles, each in a different Nintendo world. Some stages that you battle on may have different rules to include Giant matches, Metal matches, Team battles, or battles against up to three foes at once. At the end, you can gain special coins that can be bet in Spectator mode, and be used as ammo in the Coin Launcher minigame.
Events
- Main article: Events (Super Smash Bros. Brawl)
Events is a single player mode in which the player must battle through certain pre-determined situations. Each event now has the option of three difficulties: easy, normal, and hard. Examples of some of the events featured in brawl include a battle against teamed up Bowser and Dedede, Pit's destruction of the Skyworld platforms, Yoshi laying Pikachu and Kirby in eggs simultaneously, and an epic battle between Link and Dark Link. Brawl features 41 single-player event matches in total.
A new addition to this mode that wasn't present in Melee is co-op play events, which must be played with a second player. There are 21 co-op events. There are three difficulty levels with each event, as with single-player.
Stadium
- Main article: Stadium (Super Smash Bros. series)
The Stadium consists of a few extra minigame modes. It returns from Super Smash Bros. Melee, and retains several of the same modes. Every Stadium mode has support for two player co-op mode.
In Home-Run Contest, the player's fighter must damage a Sandbag as much as they can within ten seconds. Just before the time is up, the fighter must pick up a Home-Run Bat and swing it at the Sandbag, which then travels at a distance. The more damage the Sandbag takes, the farther or higher it travels. A difference from Super Smash Bros. Melee is that there is an invisible barrier around the platform to prevent the fighter from accidentally hitting the Sandbag off of the stage. However, the barrier can break if hit enough times, although it always disappears right when the ten seconds are up. If two players are playing, they can do so either cooperatively or competitively.
In Target Smash!!, the player's fighter has to break ten targets within the time limit. Unlike Super Smash Bros. Melee, every character no longer has their own stage. There are only five stages. Prior to Nintendo Wi-Fi Connection's discontinuation, players could share their scores online.
In Multi-Man Brawl, the player's fighter has to fight against the Fighting Alloy Team by selecting one of several modes of play (such as 10-Man Brawl or Endless Brawl). There are four types of Alloys, each having a similar shape and behavior to a certain fighter. Red Alloys are similar to Captain Falcon, Blue Alloys are similar to Princess Zelda, Green Alloys are similar to Kirby, and Yellow Alloys are similar to Mario. The Alloys can not perform special moves. Multi-Man Brawl allows for co-op play.
In Boss Battles, which is unlocked after clearing The Subspace Emissary, the player's fighter must defeat ten bosses from The Subspace Emissary as well as Master Hand and Crazy Hand. Like other Stadium modes, Boss Battles can be played cooperatively. The bosses are always fought in a random order, except for Tabuu, who is always fought last. The fighter has only one stock throughout the mode, but after each battle, they are taken to a resting area that has three Heart Containers (five in co-op).
Training
- Main article: Training
Training mode returns and seems to be the same from previous installments. Basically what you do here is try out the multiple characters that are playable, and practice with some of the items or abilities that you're able to perform. As in the previous games, you're able to mess with the options, which include changing the speed, picking certain items, the number of computer characters that appear on the screen (up to 3), the damage that the CPU has (up to 999%), the camera position, and a new feature called "help". When 'Help' is turned on, it displays information about the character's attacks, such as how much damage it is, and how many consecutive hits, along with others. This feature was always on in the previous two installments.
Group
The multiplayer modes of the Super Smash Bros. series have always been the main highlight. This time, multiplayer is more in-depth then ever before with not only more options, but the addition of Nintendo WiFi Connection as well, which lets you play with people from all across the world. The following is all the information regarding the multiplayer mode of Super Smash Bros. Brawl.
Special Brawl
Special Brawl is an extra mode for multiplayer battles. It allows you to customize your matches just like in Special Melee from Smash Bros. Melee. You can determine different characteristics of the players such as their speed and size. You can also do special things, such as making them breath fire or turning them invisible. Finally, you can determine the camera angle of the game. The newest feature of this mode that was not in Melee is that you can mix each of these individual rules to form a super brawl, such as Stamina Mini Bunny Metal Curry Light Fast Angled Brawl.
Tourney
The tourney mode has been present in previous Super Smash Bros. installments, so it'd be obvious that they'd add it in Brawl. Basically, this is a mode where you play against a certain amount of people, going up all the way to 32. You play in various matches against your friends to determine who, out of all of them, is the best of the best. You have plenty of options before entering the tourney, including how many people per match, how many people will be playing, the rules of the game, which characters each person will be using, and so on. The winner also gets a nice looking trophy and the word "Champion" across the screen.
Nintendo Wi-Fi Connection
Super Smash Bros. Brawl had a functional Nintendo Wi-Fi Connection mode prior to the service's discontinuation on May 20, 2014. Prior to the game's release, Nintendo confirmed on September 18, 2017 that the game would have a Wi-Fi mode, and was very restricted compared to Sony or Microsoft's online program.
First off, if you wish to let people know your name, you have to have their friend code, and they have to have yours. If you're battling a friend, you'll be able to perform up to four different "taunts", which essentially make a word bubble come out of the character, saying a statement.
The farther away a player is, the more the game will lag. For example, the gameplay will move faster if someone from Kansas is playing against someone in the same state or surrounding states, though if they come across someone who happens to be from Europe or Japan, then the lag will be much greater.
If you don't have any friends with a copy of Brawl, then you'll still be able to fight other online, though the features will be limited compared to those found in friend mode. For example, - you won't be able to showcase your name, and you won't be able to perform taunts that have the message bubbles. It should also be noted that the amount of games you've played in this mode will not be shown anywhere. However, if an opponent were to disconnect, they would quickly be replaced by a CPU, and the battle will continue as normal. Also, while waiting for a match to start, you'll be able to beat up the Sandbag from Super Smash Bros. Melee.
Also on Wi-Fi mode are icons that you can select. These icons are wide ranged, though they include one for every playable character, one for each series' emblems, and your Mii characters. However, these are just the ones shown in the image featured on Smash Bros. Dojo, and it is expected that there are many more.
Another Wi-Fi mode involves the classic Sandbag from Melee. In this mode, you can either compete for the highest score or work together to get a super-high one.
Unfortunately, the Nintendo Wi-Fi Connection has been shut down as of May 20, 2014, making it no longer possible to play this game online.[3]
Spectator Mode
Spectator Mode is a Wi-Fi-only mode that allows players across the world to observe selected matches and bet on who will win. Because you're not allowed to see the players' stats, there is no telling who has the upper-hand during the matches, and winning will really just be luck.
You bet with the coins that you obtain in the game, and the more Coins you bet, the more you'll get if you end up being right. Also, if it happens to be a four player match rather than a two or three player game, then you'll either lose or win more coins depending on the results.
You'll commonly come in possession of Stickers in this mode, even if you don't win. You can get more Stickers if you do happen to win, though. Also, you may come across a Bonus Treasure, which can double or triple your Coins, and you could also get a rare Sticker, or trophy. If you're lucky, you could get the hammer, which is used to unlock one square in Challenges.
Vault
- Main article: Vault (Super Smash Bros. series)
The Vault is mostly centered around the collectible trophies and stickers. In all, there are six sub-sections including the Trophy Gallery, the Trophy Hoard, the Coin Launcher, the Sticker Album, the Sticker Center, and the Stage Builder.
Returning from Super Smash Bros. Melee, the Trophy Gallery is where all of the collected trophies are stored. Each trophy in the gallery features a background of each character, item or stage. The player can zoom in on their trophy, turn it around and change the background. A change from Super Smash Bros. Melee is that the trophies are separated into categories, including by series and type. The player earns a trophy for each fighter they complete Classic Mode with.
The Trophy Hoard allows the player to see all of their collected trophies within a setting. They can also create their own setting by changing the scenery and placing certain trophies together.
The Coin Launcher replaces the Lottery from Super Smash Bros. Melee, and it makes use of coins, which can be obtained by performing certain feats. The coins are placed in a shooting weapon named the Coin Launcher. In doing so, trophies and explosive projectiles begin to rain down from above. The player can obtain a trophy by shooting it a few times, and shooting every enemy in a group formation often earns the player a sticker. Missiles are the main hazard, and if one hits the Coin Launcher, the player loses 10 coins.
Sticker Center and Album
The player can use their collected stickers to create scrapbooks and albums. They could also take images of them and send them to friends via Nintendo Wi-Fi Connection (prior to the service's shutdown).
Stage Builder
- Main article: Stage Builder
The Stage Builder allows players to create and customize their own stages.
Creating a stage is simple - first you must decide on which background you wish your stage to be featured on, and how big it should be. Currently it appears that there are three different backgrounds and three sizes. Also during this time you're allowed to choose the music that will play on this stage, though only from a selection of music that you've already collected.
Next, you have to the edit stage section, where you add the stage pieces, which are wide ranged from different structures, floors, special features and so on. When adding, you're able to flip parts from left to right, enlarge or shrink selected parts, erase, swap palettes, and zoom in and out, among other things.
Once you've made your ideal stage, you'll then be allowed to name it and add a comment. Apparently, you can add a bunch of stages without worrying about the dramatic SD card memory (up to 1000 stages). After creating a stage, you'll be able to send it to a friend that you've registered.
Prior to Nintendo Wi-Fi Connection's discontinuation, the player could send their stages to Nintendo. At the end of the day, Nintendo will select the best of the sent stages, and will send them to anyone who is on Nintendo Wi-Fi Connection. However, the stage vanishes after exactly one day.
Masterpieces
- Main article: Masterpieces
The mode allows the player to play demos for multiple different classic first-party games. Each of them were available on the Wii's Virtual Console prior to the service's discontinuation.
- EarthBound1
- Fire Emblem 31
- Ice Climber
- Kid Icarus
- Kirby's Adventure
- Star Fox 64
- Super Mario Bros.
- Super Metroid
- The Legend of Zelda
- The Legend of Zelda: Ocarina of Time2
- Donkey Kong2
- F-Zero2
- Super Mario Bros. 22
- Super Mario World2
1 - The game is only available in the Japanese release
2 - The game is unlockable
Music
The music for Super Smash Bros. Brawl was created by over 35 musicians who remade their favorite Nintendo songs - including new ones (New Super Mario Bros.) as well as classic old ones (Super Mario Bros.).
Each stage features multiple different songs that will be picked randomly (by default, if one wishes they can choose which songs will be played, or which songs will have a better chance of being played). For example, Delfino Plaza has 5 different songs. Each song will fit in with the series - The Bridge of Eldin stage will have Zelda only songs and so on. You're also be able to pick how often these songs appear.
Another new feature are CDs, which will appear while you fight. If you pick a CD up, you'll be able to later hear the song that's playing. However, these disappear quickly and are prone to falling off edges and can also be acquired by the CPU.
The track "The Roost" (composed by Kazumi Totaka) is available with the CD Touch! Generations Soundtrack.
Development
The game has been rumored to be in production long before it was confirmed, and ever since then the speculation on who would be present started. At E3 2006, Nintendo officially revealed the game along with characters including Mario, Link, Kirby, Pikachu, Samus Aran, Pit, Meta Knight, Wario, and a surprise appearance of Snake. The movie noted the enhanced graphics and showed off some new items including the Smash Ball and the Nintendog, which at the time was assumed to just be an item, and not an Assist Trophy (seeing that Assist Trophies weren't known about back then). Also shown was Samus's ability to turn into Zero Suit Samus, though how she could do so wasn't revealed until much later.
At the time, it was also suggested that it'd be a launch title for the Wii, though it's now known that it won't be released until more than a year afterwards. Apparently, according to director Masahiro Sakurai, Nintendo president Satoru Iwata visited him, asking him to return once again as director for the game. This was actually during E3 2005, a year before the video's launch.
Then for many months, no news of the game was released, though that didn't stop the hype. In every issue of Nintendo Power they'd have a section each month dedicated to one of the revealed characters, though sadly no new information was found through this, and was mainly just a biography for the characters.
In early/mid 2006, it was announced that Sakurai would open up a blog that he'd update every weekday that would reveal plenty of information. This website came to be known as Smash Bros. DOJO!!, which served as a successor of the Japanese Super Smash Bros. Melee website, Sumabura ken!!, and as Super Smash Bros. Brawl's official website.
External links
References
- ^ Club Nintendo (MX) issue 197, page 60.
- ^ Press Release on the Error Message on the Japanese Official Nintendo Website (in Japanese), published 2008-2-1.
- ^ http://www.gamespot.com/articles/nintendo-killing-online-support-for-mario-kart-wii-super-smash-bros-brawl-in-may/1100-6417983/