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Art Style: PiCTOBiTS

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Art Style: PiCTOBiTS
Developer skip Ltd.
Publisher Nintendo
Platform(s) Nintendo DSi
Release date Japan January 28, 2009
USA May 18, 2009
Europe May 22, 2009
Australia May 22, 2009
Genre Puzzle
Rating(s)
ESRB: - Everyone
PEGI: - Three years and older
Mode(s) Single player
Media
Nintendo DSi:
Digital download
Input
Nintendo DS:

Art Style: PiCTOBiTS, known as Art Style: PiCOPiCT in Japan, Europe and Australia, is a DSiWare title for the Nintendo DSi, released in 2009 at a price of 500 Nintendo Points. It is a title within the Art Style series. Throughout the game's 30 stages, the goal is to assemble 8-bit sprites from various Nintendo Entertainment System games.

Gameplay[edit]

Blocky pieces of non-uniform shapes and sizes fall on the touch screen. When a falling piece hits something and stops, players can tap the blocks within the piece and place them in a block register, then transfer them into different spots on the screen. Blocks can be cleared when a falling piece hits something in such a way that it creates a rectangle. When blocks of each color are cleared, they travel to the top screen and are assembled into a shape, always of a sprite from an NES game; when the sprite is fully assembled, the player has beaten the level. If the player fails to clear enough blocks in time, and blocks accumulate at the top of the screen, preventing new blocks from falling, the game is lost. To prevent this, players can use a POW Block button, which causes all the blocks to fall to the bottom of the screen, but forfeits one of the spots in the block register.

Permabits are blocks with an X on them that cannot be picked up, and when cleared, they will give the player a Coin, which appear using their sprite from Super Mario Bros.. These coins can be used to purchase dark levels, which contain other sprites from the game in their corresponding light level. Beating a stage with a score above the stage's target will put a Super Star icon next to the score display.

There are a few more modes:

  • Music - Here, the player can buy songs with coins they have previously earned. There are 17 different songs, with prices going from 10 to 170 coins. Plus, an upgrade of the song, called "+" can be bought after buying the original song, this upgrade is more expensive.
  • Dark Levels (known as Remix Levels in Europe) - These are harder version of the levels which can be bought after clearing the normal level.

Levels[edit]

Level Mode Sprite Game Notes
Level 1 Light Small Mario Super Mario Bros. During this level, an arrangement of the Ground Theme plays.
Level 1 Dark Luigi and a Koopa Troopa Super Mario Bros. During this level, an arrangement of the Ground Theme plays.
Level 2 Light Underground Goomba Super Mario Bros. During this level, an arrangement of the Underground Theme plays.
Level 2 Dark Buzzy Beetles Super Mario Bros. During this level, an arrangement of the Underground Theme plays.
Level 3 Light Two Balloon Fighters Balloon Fight
Level 3 Dark Balloon Bird Balloon Fight
Level 4 Light Popo Ice Climber
Level 4 Dark Nana and the Condor Ice Climber
Level 5 Light Condor Ice Climber
Level 5 Dark Polar Bear Ice Climber
Level 6 Light Mario Wrecking Crew
Level 6 Dark Eggplant Men Wrecking Crew
Level 7 Light Batter Baseball
Level 7 Dark Pitcher Baseball
Level 8 Light Excitebikes Excitebike
Level 8 Dark Excitebikes Excitebike
Level 9 Light Tamagon eggs Devil World
Level 9 Dark Red Tamagon and devil Devil World
Level 10 Light Tamagon and pink enemy Devil World
Level 10 Dark Devil Devil World
Level 11 Light Link and an Octorok The Legend of Zelda
Level 11 Dark Link and Zelda The Legend of Zelda
Level 12 Light Red Darknut and Link The Legend of Zelda
Level 12 Dark Ganon The Legend of Zelda
Level 13 Light Red and gray Cheep Cheeps Super Mario Bros. During this level, an arrangement of the Underwater Theme plays.
Level 13 Dark Bloopers Super Mario Bros. During this level, an arrangement of the Underwater Theme plays.
Level 14 Light Bowser Super Mario Bros. During this level, an arrangement of the Castle Theme plays.
Level 14 Dark Bowser Super Mario Bros. During this level, an arrangement of the Castle Theme plays.
Level 15 Light Toad Super Mario Bros. During this stage, the blocks spell out "THANK YOU MARIO! BUT YOUR PRINCESS IS IN ANOTHER CASTLE!".
Level 15 Dark Mario, Peach, and Toad Super Mario Bros. During this stage, the blocks spell out "THANK YOU MARIO! YOUR QUEST IS OVER. WE PRESENT YOU A NEW QUEST. PUSH BUTTON B TO SELECT A WORLD".

Nintendo DSi Shop descriptions[edit]

American

Your goal in Art Style: PiCTOBiTS™ is simple: clear large blocks from above ("megabits") by combining them with "bits" (square blocks of the same color). Add in the ability to pick up bits and place them anywhere on the Touch Screen, and you'll quickly find that strategy is critical to your success. By clearing the bits, you gradually reveal each stage's hidden game character - look for favorites from classic NES titles - and earn coins that can spent to unlock DARK stages or to listen to the game's soundtrack in MUSIC mode. This grand mix of familiar elements and new gameplay leads to the uniquely enjoyable experience that is PiCTOBiTS™.

European

Jump into the world of PiCOPiCT™ and put your brain to the test with this colourful new puzzle game on Nintendo DSiWare. You have blocks of six different colours, and the idea behind the game is to build up pictures of classic NES Nintendo characters. The blocks are known as PiCTOs and you can place them freely on the screen using the stylus. You have to use these PiCTOs to erase the Deca PiCTOs (groups of PiCTOs) falling from the top of the screen by combining blocks of the same colour together. If you can erase the PiCTOs and complete the picture then you clear the stage. With its warm NES style graphics and immersive 8-bit music, in PiCOPiCT™, you can experience a world where the old and the new coexist!

Gallery[edit]

Trivia[edit]

  • The falling megabits in the last level spell "Thank you Mario! But our princess is in another castle!"
  • On this game's Game Over screen, the background is a curved line similar to one of the microgame icons from the WarioWare series.
  • Midway through every level, a musical cue from Super Mario Bros. plays and the stage's background music increases in tempo, despite there being no timer in this game.

External links[edit]