Famicom Grand Prix II: 3D Hot Rally

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Famicom Grand Prix II: 3D Hot Rally (ファミコングランプリII スリーディーホットラリー) is a racing game for the Family Computer Disk System, and was released exclusively in Japan on April 14, 1988. The game serves as the sequel to Famicom Grand Prix: F1 Race, although it is very different from it, and is the third title of the F1 Race series. Famicom Grand Prix II: 3D Hot Rally is one of the eight games compatible with the Famicom 3D System. A soundtrack for the game was released on July 25, 1988.

Famicom Grand Prix II: 3D Hot Rally
Developer Nintendo EAD
HAL Laboratory
Publisher Nintendo
Platform(s) Family Computer Disk System
Release date Japan April 14, 1988
Genre Racing
Mode(s) Single-player
Media
FDS:
Floppy disk
Input
NES:

Like its predecessor, Famicom Grand Prix II: 3D Hot Rally was also subject of a tournament, which was held from April 14 to May 31, 1988. The top 100 players of each car class received a trophy in the form of a gold car of their class encased in quartz crystal with their name and rank on the base. Thus, there are 300 such trophies. They and thousands of runners-up and raffle winners received a "Pretty Mini", which is a yellow stationery set in the form of Diskun, the FDS mascot. It is similar to a white stationery set that was sold in stores.[1][2] They also received mock driver's licenses.[3]

Famicom Grand Prix II: 3D Hot Rally marks the first time that Luigi appears taller and thinner than Mario on a game's box art, though this design was established in official artwork for Super Mario Bros.: The Lost Levels such as its tie-in film Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!.

Gameplay

The gameplay is often compared to Rad Racer, due to both being arcade-style racing games with 3D modes. The main objective of the game is to drive a car down a long road, while trying to make it to certain check points in a given amount of time. The timer only stops between checkpoints, but it does not reset. If the timer reaches zero, the game ends.

There are three cars to choose from: Kattobi, Yonque, and Monster. Each car has its own stats, namely affects its speed and how it handles certain off-road terrain, such as grass and dirt. The player's car has a set amount of health, which decreases upon crashing with the other cars on the road or the objects on its sides. Players can also choose an area to make repairs to their car, although this still costs them time.

Characters

Main characters

Vehicles

Vehicle Top Speed 1/4 Mile Highway Grass Snow Sand Dirt
 
Kattobi
220km/h 13.71 sec. ★★★ ★★★ ★☆☆ ★☆☆ ★☆☆
 
Yonque
200km/h 17.03 sec. ★★☆ ★★☆ ★★★ ★★☆ ★★☆
 
Monster
180km/h 15.59 sec. ★☆☆ ★☆☆ ★★☆ ★★★ ★★★

Obstacles

Collectible

Staff

Main article: List of Famicom Grand Prix II: 3D Hot Rally staff

Development and release

Since most Famicom Disk System titles lack shutters and are often damaged by accident, Nintendo released Famicom Grand Prix II: 3D Hot Rally and some of their other Famicom Disk System titles in blue disks with shutters for protection. Nintendo designed and programmed the game with auxiliary program support from HAL Laboratory.

Famicom Grand Prix II: 3D Hot Rally was shown to Nintendo of America, who heavily criticized the game, particularly the "cute" design of the vehicles, and stated it would not sell. This reaction infuriated director Kazunobu Shimizu, who would later become one of the drivers behind the graphical style of F-Zero.[4]

Gallery

Artwork

Screenshots

Sprites

Other

Media

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  Title Theme
File:Famicom Grand Prix II Title Theme.oga
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References in later games

References

  1. ^ [1]
  2. ^ Types of Pretty Mini stationery sets
  3. ^ Video of the prizes
  4. ^ Nintendo (September 19, 2017). F-Zero developer interviewer (Wayback Machine). Retrieved July 24, 2022.