Final Fantasy VI

From the Nintendo Wiki, a wiki covering all things Nintendo
Jump to navigationJump to search
Not to be confused with Final Fantasy III, the actual third title within the Final Fantasy series.

Final Fantasy VI is a video game for the Super Nintendo Entertainment System that was both developed and published by Square. It was released in 1994 in both Japan and North America. The English name for the original release is Final Fantasy III because it was the third Final Fantasy game to be released there, but since the PlayStation version, it has been retitled Final Fantasy VI outside of Japan.

Years later, in 2007, a remake for the Game Boy Advance was released, titled Final Fantasy VI Advance, was released. The original Super Nintendo version was later reissued for the Wii Virtual Console in 2011, then for the Wii U Virtual Console in 2013, and the New Nintendo 3DS Virtual Console in 2017, the latter two instances being in Japan only. Final Fantasy VI is one of the 21 titles included on the Super NES Classic.


The various different villages and dungeons are, in typical Final Fantasy fashion, separated by a large world map. To travel around the worldmap you're capable of using a Chocobo, and Airship, or just walk by foot (note: the latter is the slowest means of travel, and likewise is not suggested unless the player is level grinding).

Most of the villages in the game features shops, inns and minor side quests and of course have something to do with the plot, while dungeons will commonly feature a multitude of increasingly tough enemies and a boss in the end. The player is allowed to save his progress either by saving on the world map or by finding a glowing blue light in which he or she must enter in order to save.


The combat of Final Fantasy VI differentiates itself from some of the other games in the series somewhat, though if anything is similar to Final Fantasy IV because of its use of the Active Time Battle system. With this system, the character will fight though won't be able to do so again until his "action bar" fills up once more. It takes only a few seconds for it to do so, though it can be grueling in a boss battle. If the player doesn't attack at all, then this gives the enemies an advantage as they'll be able to attack as much as they want, while in games prior to the fourth title you could spend as much time as you want deciding on what to do without having to worry about the other enemy attacking.

In each battle, the player is allowed to have four characters fighting unless there aren't four characters in your party at one time. After winning a fight, the player will be rewarded with experience points, gil (the game's currency - note: In the American localization it was called GP, though once the GBA re-release came around they changed it to gil). Some times, you'll reap items as well, though this is not always certain. As always, the player will increase their level when they reach a certain point after collecting an amount of experience points by battling.


Main Playable[edit]

Secret Playable[edit]

Temporarily Playable[edit]

Gestahlian Empire[edit]

Other Non-Playable[edit]


The game, like the previous entries in the series, took advantage of the Mode 7 chip within the SNES, and did more so than the other installments by rendering the entire world map in mode 7 graphics. Many of the original designers from the series return once more to work on the title. Not surprisingly, the American localization team for the title changed a multitude of things to make it more appropriate for its audience. For example, they covered Siren's rear, which was exposed in the original Japanese version.

See also[edit]


  • The Final Fantasy VI won 7 awards in the 1994 Nintendo Power Awards: Best Challenge (SNES), Best Epic, Worst Villain (Kefka), Best Goodie (Interceptor), Coolest Weapon or Item (Edgar's Chainsaw), Best Setting or Story, and Coolest Transportation (Setzer's Airship).

This article is a stub. You can help the Nintendo Wiki by expanding it.