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Super Mario Bros.

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Super Mario Bros. is a platforming video game within the Mario franchise and the first installment of the Super Mario series. The game was originally released in 1985 for the Family Computer and Nintendo Entertainment System, for which it was both developed and published by Nintendo. Super Mario Bros. is a launch title for the Nintendo Entertainment System, and some bundles included it as a pack-in title. Since its release, Super Mario Bros. went on to become one of the most famous video games, and is credited as being a key game that helped the North American game industry recover from the video game crash of 1983.

Following its release, Super Mario Bros. received a few sequels. In 1986, a sequel of the game was released for the Family Computer Disk System, Super Mario Bros. 2, exclusive to Japan but later named Super Mario Bros.: The Lost Levels in the west. The same year, Hudson Soft released a different sequel for the PC-8801 and Sharp X1, Super Mario Bros. Special, also exclusive to Japan. Both games have very similar graphics to the original Super Mario Bros.. In 1988, a different Super Mario Bros. 2, which is a conversion of Yume Kōjō: Doki Doki Panic, was released as a sequel to Super Mario Bros. outside of Japan, and is also for the Nintendo Entertainment System.

Story[edit]

The game's story is detailed in the instruction booklet. The Mushroom Kingdom was invaded by the Koopas, a tribe of turtles led by King Koopa. Using black magic, the Koopas transformed the mushroom people into various objects such as rocks, bricks, and horsetails. Princess Toadstool is the only person who can undo the spell and return the mushroom people back to normal, but she has been kidnapped by King Koopa, the leader of the Koopas. The protagonist, Mario, hears of this and begins a quest to defeat King Koopa and save the kingdom.

Gameplay[edit]

Gameplay screenshot of Fiery Mario in World 1-1, jumping at a ? Block for a coin and shooting a fireball at a Little Goomba

Super Mario Bros. is a side-scrolling platform game in which the player controls Mario, whose goal is to make his way through a level while avoiding various enemies and obstacles, especially pitfalls, along the way. Running and jumping are the two main actions that Mario can perform. Mario has to reach the end of a level within the time limit, and in doing so he transitions directly to the next one.

Mario starts off with three lives. If Mario falls into a pit, touches lava, or takes damage from an enemy, he loses a life, and has to restart the level. Some levels have unseen checkpoints, so if Mario loses a life after passing it, he instead restarts from the checkpoint. Mario starts out in his Small form, but if he touches the Magic Mushroom power-up, he becomes Super Mario, who can withstand another hit, instead turning him back into Small Mario. When this occurs, Mario briefly flickers onscreen for a few seconds, during which he is temporarily invulnerable to taking damage from enemies. If Mario runs out of lives, it is a Game Over, after which the game returns to the title screen. From here, re-entering the game forces the player to restart from the first level, World 1-1, unless they hold A Button while pressing Start Button, which instead resets Mario into the first level of the world where he last got a Game Over.

A level consists of coins for Mario to collect and ? Blocks that, when hit from below, reveals either more coins or a power-up. Some other bricks are invisible, and are only revealed if Mario jumps at them from underneath. Many levels also have bricks, a lot of which are joined together as floating platforms. If Mario collects 100 coins, he earns an extra life, represented as a "1UP" briefly appearing onscreen.

Mario's primary attack is jumping onto an enemy, though many enemies have differing responses to this. For example, Goombas, being the weakest enemy, are merely flattened, causing it to be defeated, but stomping a Koopa Troopa only causes it to temporarily retract into its shell, which Mario can then kick to use it as a projectile. A Koopa Shell can be deflected off a wall to destroy other enemies, but can also bounce back against Mario, damaging him. Certain other enemies, such as underwater foes and spiked enemies like Spinys, cannot be jumped on, and if Mario attempts to do this, he takes damage. Mario can also defeat an enemy by jumping under the brick it is on.

Aside from levels, there are bonus areas with additional coins to collect; they are typically underground areas entered from a Warp Pipe, although some are accessed via a beanstalk making its way up into the clouds. Some secret areas allow Mario to skip a portion of the main level. The first three levels of a world feature a flagpole at the end, and touching it ends the level, followed by Mario walking into a castle. Mario is given points depending on high he touched the flagpole. The final level of each world takes place in a castle where Bowser is fought above a suspension bridge; the first seven of these Bowsers are false Bowsers, who are actually minions disguised as him, whilst the real Bowser appears at the end of World 8. Every Bowser is fought on a bridge, and instead of a flagpole, an axe must be touched to end the level, as it causes Bowser to fall into the lava below. In the first seven worlds, after Mario defeats a false Bowser, he is greeted by a Mushroom Retainer who tells him, "Thank you Mario! But our princess is in another castle!".

Mario at World 1-2's Warp Zone, giving him the option to warp to either World 2, 3, or 4

Certain levels have a Warp Zone, which consist of either one or three Warp Pipes that Mario can use to skip to a later world. The first Warp Zone is in World 1-2, and is reached by walking on the blocks at the top of the level passing the exit Warp Pipe. From here, Mario can skip straight over to either World 2, World 3, or World 4. The other two Warp Zones are in World 4-2; one is reached in a similar manner as in World 1-2, although it only has a single Warp Pipe allowing Mario to skip to World 5, and the other Warp Zone is reached by climbing a beanstalk that grows from a hidden ? block and takes the player up to an area with Warp Pipes leading to World 6, World 7, and World 8 respectively.

The game features a score, which is contributed to by earning points from performing various actions, such as collecting a coin or defeating an enemy. This does not directly affect the gameplay, although the top score is displayed on the title screen, under the 1 Player Game and 2 Player Game menu options. A top score is the highest score earned upon either clearing the game or earning a Game Over, as the score is reset in either instance. Super Mario Bros. does not have a save battery, so turning off the game erases the top score. In the sequence of defeating several enemies in a row, either from jumping on them without touching the ground or using a Koopa Shell, a succession of points are earned for each enemy hit, then 1-ups once enough have been hit. The sequence of points earned differs when jumping from enemies or hitting them with a Koopa Shell.

After completing the game once, the player unlocks the Hard Mode which, as the name suggests, has changes that increase the difficulty, such as all Little Goombas being replaced with Buzzy Beetles.

A second player can join in, in which case their playable character is Luigi, like in the Mario Bros. arcade game, while the first player retains Mario as their character. A difference from Mario Bros. is that the two-player mode is turn-based, so if either character loses a life or completes a level, the other player has their turn. Luigi is no different than Mario in terms of gameplay.

Controls[edit]

NES Controller[edit]

The same controls also apply to the NES Classic Controller and Nintendo Switch Online NES Controller.

  • +Control Pad (left and right): Move; change position on a beanstalk
  • +Control Pad (down): Duck; enter Warp Pipe
  • +Control Pad (up and down): Climb beanstalk
  • A Button: Jump; swim upwards
  • B Button: Dash; throw fireball; restart the game at the end; select a world
  • Start Button: Pause; confirm selected option on title screen
  • Select Button: Select number of players on title screen
  • Press Start Button while holding down A Button: Continue in the same world after the Game Over screen

Wii Remote[edit]

  • +Control Pad left or right: Move; change position on beanstalk
  • +Control Pad down: Duck; enter Warp Pipe
  • +Control Pad up or down: Climb beanstalk
  • Two Button: Jump; swim upwards
  • One Button: Dash; throw fireball
  • Plus Button: Pause
  • Press Plus Button while holding down Two Button: Continue in the same world after the Game Over screen

Wii Classic Controller[edit]

  • Classic Controller Left Control Stick (left and right) or +Control Pad left or right: Move; change position on beanstalk
  • Classic Controller Left Control Stick (down) or +Control Pad down: Duck; enter Warp Pipe
  • Classic Controller Left Control Stick (up and down) or +Control Pad up or down: Climb beanstalk
  • Classic Controller a Button: Jump; swim upwards
  • Classic Controller b Button: Run; throw fireball
  • Plus Button: Pause
  • Press Plus Button while holding down Classic Controller a Button: Continue in the same world after the Game Over screen

Nintendo GameCube Controller[edit]

  • Control Stick (left and right) or +Control Pad (left and right): Move; change position on beanstalk
  • Control Stick (down) or +Control Pad (down): Duck; enter Warp Pipe
  • Control Stick (up and down) or +Control Pad (up and down): Climb beanstalk
  • A Button: Jump; swim upwards
  • B Button: Run; throw fireball
  • START/PAUSE Button: Pause
  • Press START/PAUSE Button while holding down A Button: Continue in the same world after the Game Over screen

Game Boy Advance[edit]

  • +Control Pad (left and right): Move; change position on beanstalk
  • +Control Pad (down): Duck; enter Warp Pipe
  • +Control Pad (up and down): Climb beanstalk
  • A Button: Jump; swim upwards
  • B Button: Run; throw fireball
  • Start Button: Pause
  • Press Start Button while holding down A Button: Continue in the same world after the Game Over screen

Nintendo 3DS[edit]

  • Circle Pad (left and right) or +Control Pad left and +Control Pad right: Move; change position on beanstalk
  • Circle Pad (down) or +Control Pad down: Duck; enter Warp Pipe
  • Circle Pad (up and down) or +Control Pad up and +Control Pad down: Climb beanstalk
  • A Button: Jump; swim upwards
  • B Button: Run; throw fireball
  • Start Button: Pause
  • Press Start Button while holding down A Button: Continue in the same world after the Game Over screen

Wii U GamePad / Wii U Pro Controller[edit]

  • Control Stick (left and right) or +Control Pad left and +Control Pad right: Move; change position on beanstalk
  • Control Stick (down) or +Control Pad down: Duck; enter Warp Pipe
  • Control Stick (up and down) or +Control Pad up and +Control Pad down: Climb beanstalk
  • A Button: Jump; swim upwards
  • B Button: Run; throw fireball
  • Plus Button: Pause
  • Press Plus Button while holding down A Button: Continue in the same world after the Game Over screen

Joy-Con (pair) / Nintendo Switch Pro Controller[edit]

  • Control Stick (left and right) or Single Joy-Con Left Button and Single Joy-Con Right Button: Move; change position on beanstalk
  • Control Stick (down) or Single Joy-Con Bottom Button: Duck; enter Warp Pipe
  • Control Stick (up and down) or Single Joy-Con Top Button and Single Joy-Con Bottom Button: Climb beanstalk
  • A Button: Jump; swim upwards
  • B Button: Run; throw fireball
  • Plus Button: Pause
  • Press Plus Button while holding down A Button: Continue in the same world after the Game Over screen

Joy-Con (sideways)[edit]

  • Control Stick (left and right): Move; change position on beanstalk
  • Control Stick (down): Duck; enter Warp Pipe
  • Control Stick (up and down): Climb beanstalk
  • Single Joy-Con Right Button: Jump; swim upwards
  • Single Joy-Con Bottom Button: Run; throw fireball
  • Plus Button/Minus Button: Pause
  • Press Plus Button/Minus Button while holding down Single Joy-Con Right Button: Continue in the same world after the Game Over screen

Protagonists[edit]

Sprite Name Description
Mario The main protagonist and playable star, Mario goes on a journey to rescue Princess Toadstool and save the Mushroom People
Luigi He is Mario's younger brother, who assists him during his journey. Luigi is only featured as the character controlled by player 2, but plays the same as Mario.
Mushroom retainer They are the royal servants of Princess Toadstool. One appears at the end of the first seven castles, after Mario has defeated the Fake Bowser to inform Mario that the princess is in a different castle.
Princess Toadstool The damsel-in-distress and princess of the Mushroom Kingdom, Princess Toadstool has been kidnapped by King Koopa, and must be rescued by Mario and Luigi. Once she is rescued, Princess Toadstool gives them a new quest.

Enemies[edit]

Regular[edit]

Sprite Name Points earned Description
Bloober 200 A white squid-like underwater enemy that chases after Mario. It can be defeated by hitting it with a fireball.
Bullet Bill 200 These are large bullets shot out from a Turtle Cannon. They can be defeated by either touching it while invincible or jumping on it.
Buzzy Beetle 100 They are Koopas who wear a round, black shell, giving them the appearance of a beetle. A Buzzy Beetle's shell gives it invulnerability to fireballs, and they can only be defeated if Mario touches them while invincible.
Cheep-cheep 200 Cheep-cheeps are red fish encountered in several underwater levels and sometimes also outdoors, such as in World 2-3, where they fly up from below, attempting to hit Mario. Cheep-cheeps can be defeated by a Fire Flower and if Mario touches a Cheep-cheep outside the water by jumping on it. There are gray Cheep-cheeps, which move around slower and are not encountered outside the water.
Hammer Bro 1000 Hammer Bros are helmet-wearing biped Koopas that attack Mario by throwing hammers at him. They appear in the later levels.
Koopa Paratroopa 400 (stomp)
200 (fireball, invincibility)
A winged variant of Koopa Troopa found either bouncing on the ground or flying in midair. They come in green and red varieties. Stomping a Koopa Paratroopa once turns it into a regular Koopa Troopa.
Koopa Troopa 100 (stomp or from below)
200 (fireball, invincibility)
These are tortoise-like enemies who serve as the basic footsoldiers of the Turtle Tribe. Stomping on one causes it to retreat into its shell, which Mario can kick to have it slide across the floor. Koopa Troopas come in green and red varieties, the former of which walks off the edge of platforms whereas the latter does not.
Lakitu 800 (stomp)
200 (fireball)
A Koopa who rides around in a cloud, dropping Spiny's eggs down at Mario.
Little Goomba 100 Little Goombas are mushroom-shaped creatures and the weakest type of enemy encountered. Little Goombas can be defeated through any means, including by stomping on it, which shows the Little Goomba flattened for a few seconds before it disappears.
Pirana plant 200 A carnivorous plant that repeatedly pokes its head out of a Warp Pipe, clamping its jaws together, before retreating back into it. Jumping on a Pirana plant causes Mario to take damage, but he can defeat one with a fireball or by touching it while invincible. A Pirana plant does not emerge from a Warp Pipe while Mario is standing on it.
Podoboo N/A Found exclusively in castle levels, Podoboos jump in and out of the lava repeatedly. They cannot be defeated, and if Mario touches a Podoboo he takes damage.
Spiny (Spiny's egg) 200 (fireball)
100 (from below)
An enemy that hatches from the Spiny's eggs thrown by Lakitu immediately upon touching the ground. Because of their spiked back, a Spiny damages Mario if he jumps on it, although Mario can defeat a Spiny by shooting a fireball at it.

Bosses[edit]

Sprite Name Points earned Description
Bowser 5000 (several fireballs) The final boss and main antagonist, Bowser is fought at the end of World 8-4. His attacks consist of throwing hammers and breathing fire. The standard way of defeating Bowser is touching the ax at the end, which destroys the bridge and causes Bowser to fall into the lava. Alternatively, Fire Mario can shoot several fireballs at Bowser for him to fall into the lava.
Fake Bowser They are a regular enemy disguised as Bowser, but have the same appearance as him. Some fake Bowsers do not throw hammers and breathe bursts of fire, but are otherwise fought very similarly to the real Bowser.

Obstacles[edit]

There are a few obstacles that, like enemies, are hazardous. If Mario touches an obstacle, he takes damage.

Sprite Name Description
Fire-Bar Fire-Bars consist of several fireballs stacked together and rotated either clockwise or counterclockwise from an Empty Block. Some later castles consist of longer Fire-Bars.
Hammer These are thrown by Hammer Bros, some False Bowsers, and Bowser himself.
Lava These fill many of the pits within castle levels. If Mario touches lava, he instantly loses a life, regardless of his form.
Turtle Cannon They are stationary objects from which Bullet Bills are shot out of.

Items[edit]

Sprite Name Points earned Description
1 up Mushroom 0 Collecting one gives Mario an extra life, otherwise known as a 1 up.
Coin 200 Coins are the sole collectible item. Mario can collect 100 to earn an extra life, otherwise known as a 1 up, upon which his number of coins resets to zero.
Fire Flower 1000 By touching one, Mario gains the ability to throw fireballs, which can defeat several enemies. A Fire Flower replaces Magic Mushrooms in a ? Block while Mario is in his Super form.
Magic Mushroom 1000 Mario grows double his size, turning him into Super Mario, and can break bricks above him.
Starman 1000 A rare power-up that makes Mario temporarily invincible, allowing him to be unaffected by most hazards and defeat most enemies on contact; most enemies reward 200 points if defeated by a Starman. Most Starmen appear from concealed or otherwise invisible blocks.

Actions[edit]

Sprite Name Description
Climb Mario automatically does this action to go up a beanstalk.
Crouch Mario can do this to dodge obstacles narrowly above him. Mario cannot do this while in his Small form.
Fireball This action causes Fire Mario to shoot out a fireball. Neither Small nor Super Mario can use this action.
Jump Mario does this to get on to platforms within reach or to go over certain obstacles. Doing this while running increases Mario's jumping distance.
Kick Mario automatically does this to a Koopa Shell when he walks toward it.
Run This action allows Mario to move faster through a level.
Swim Mario performs this action while underwater.

Worlds and levels[edit]

There are eight worlds, each consisting of four levels, making for a total of 32 levels.

World 1
Level Setting Enemies and obstacles
World 1-1 Overworld Little Goomba, Koopa Troopa
World 1-2 Underground Little Goomba, Koopa Troopa, Piranha Plant
World 1-3 Athletic Little Goomba, Koopa Troopa, Koopa Paratroopa
World 1-4 Castle Fire-Bar, fake Bowser (Little Goomba)
World 2
Level Setting Enemies and obstacles
World 2-1 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant
World 2-2 Underwater Blooper, Cheep-cheep, Piranha Plant
World 2-3 Athletic Cheep-cheep
World 2-4 Castle Fire-Bar, Podoboo, fake Bowser (Koopa Troopa)
World 3
Level Setting Enemies and obstacles
World 3-1 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Hammer Brother
World 3-2 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant
World 3-3 Athletic Little Goomba, Koopa Troopa, Koopa Paratroopa
World 3-4 Castle Fire-Bar, Podoboo, fake Bowser (Buzzy Beetle)
World 4
Level Setting Enemies and obstacles
World 4-1 Overworld Piranha Plant, Lakitu, Spiny
World 4-2 Underground Little Goomba, Koopa Troopa, Piranha Plant, Buzzy Beetle
World 4-3 Athletic Koopa Troopa, Koopa Paratroopa
World 4-4 Castle Piranha Plant, Podoboo, Fire-Bar, fake Bowser (Spiny)
World 5
Level Setting Enemies and obstacles
World 5-1 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill
World 5-2 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Bullet Bill, Hammer Brother (Bloober, Cheep-cheep)
World 5-3 Athletic Little Goomba, Koopa Troopa, Koopa Paratroopa, Bullet Bill
World 5-4 Castle Podoboo, Fire-Bar, fake Bowser (Lakitu)
World 6
Level Setting Enemies and obstacles
World 6-1 Overworld Piranha Plant, Lakitu, Spiny
World 6-2 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle (Bloober, Cheep-cheep)
World 6-3 Athletic Bullet Bill
World 6-4 Castle Podoboo, Fire-Bar, fake Bowser (Bloober)
World 7
Level Setting Enemies and obstacles
World 7-1 Overworld Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Hammer Brother, Bullet Bill
World 7-2 Underwater Bloober, Cheep-cheep, Piranha Plant
World 7-3 Athletic Cheep-cheep, Koopa Troopa, Koopa Paratroopa
World 7-4 Castle Podoboo, Fire-Bar, fake Bowser (Hammer Brother)
World 8
Level Setting Enemies and obstacles
World 8-1 Overworld Little Goomba, Koopa Troopa, Koopa Paratroopa, Piranha Plant, Buzzy Beetle
World 8-2 Overworld Little Goomba, Koopa Paratroopa, Piranha Plant, Buzzy Beetle, Lakitu, Spiny, Bullet Bill
World 8-3 Overworld Koopa Troopa, Koopa Paratroopa, Piranha Plant, Bullet Bill, Hammer Brother
World 8-4 Castle Little Goomba, Koopa Paratroopa, Piranha Plant, Fire-Bar, Podoboo, Buzzy Beetle, Hammer Brother, Bloober, Cheep-cheep, Bowser

Release[edit]

A November 1985 Macy's advertisement on the Nintendo Entertainment System's launch, for which Super Mario Bros. is listed as one of the games

Super Mario Bros. was first released in Japan for the Family Computer on September 13, 1985, and was also a launch title in other regions for the system's overseas counterpart, the Nintendo Entertainment System, having first been released in North America on October 18, 1985, then in Europe on May 15, 1987, and in Australia some time that same year.

The original North American release date for Super Mario Bros., while consistently acknowledged as October 18, 1985 by Nintendo, has been a subject of debate, including whether it was a launch title. Two publications, specifically The Ultimate History of Video Games and Power-Up: How Japanese Video Games Gave the World an Extra Life, state that Super Mario Bros. was instead released in 1986, with the latter even stating that it was not a part of the New York City launch in 1985. The United States Copyright Office lists Super Mario Bros.'s instruction booklet as having a publication date of October 31, 1985.[1] An article from Ed Semrad in the October 5, 1985 issue of The Milwaukee Journal as well as a Macy's advertisement from November 1985 both list Super Mario Bros. as being a launch title for the Nintendo Entertainment System.

Super Mario Bros. was released as one of the games on the Nintendo PlayChoice-10 in 1986.

In North America, Super Mario Bros. was re-released for two compilations on the Nintendo Entertainment System. The first one, released in 1988, was included with Duck Hunt on the compilation cartridge 2-in-1 Super Mario Bros./Duck Hunt, packaged with the NES Action Set. The second compilation, 3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet, was packaged with the NES Power Set and released in 1990. It retains both Super Mario Bros. and Duck Hunt from the first compilation, and has also added World Class Track Meet.

In 1992, a different compilation was released in Europe, Super Mario Bros./Tetris/Nintendo World Cup, which instead includes Super Mario Bros. on the same cartridge as Tetris and Nintendo World Cup. It was sold either by itself or with the NES-101.

Alternate versions[edit]

The first alternate version of Super Mario Bros. is VS. Super Mario Bros., which released for the VS. System in early 1986. It was first unveiled at the Amusement Trades Exhibition International (ATEI) 1986 show in London,[2] which took place in January, and was released overseas in February.[3] As such, Europe received VS. Super Mario Bros. a year before the original Nintendo Entertainment System version, as the console would not launch there until 1987. VS. Super Mario Bros. consists mostly of levels featured in Super Mario Bros., having only small differences such as the removal of 1 up Mushrooms. A few of the levels not present in VS. Super Mario Bros. would later be added in Super Mario Bros.: The Lost Levels (titled Super Mario Bros. 2 in Japan).

There is a Game & Watch game titled Super Mario Bros., originally released in America on June 25, 1986. The gameplay is entirely different, but it is intended to be a counterpart to Super Mario Bros..

All Night Nippon Super Mario Bros. is a graphically modified version of Super Mario Bros. for the Famicom Disk System released on December 10, 1986 as a promotional item given away by All Night Nippon. The graphics are based on the show, with sprites of the enemies, mushroom retainers, and other characters being changed to look like famous Japanese music idols, recording artists, DJs, and other people related to All-Night Nippon. Like VS. Super Mario Bros., many of the levels are from Super Mario Bros. while some are from Super Mario Bros.: The Lost Levels. The game features slightly upgraded graphics and the physics from Super Mario Bros.: The Lost Levels.

Super Mario Bros. 35 was a 35-player battle royale version of Super Mario Bros. released in 2020, exclusive to Nintendo Switch Online subscribers for a limited time.

Ports and remakes[edit]

As one of Nintendo's most popular games, Super Mario Bros. has been ported to several Nintendo platforms over the years. There are also a few remakes of Super Mario Bros..

Super Mario Bros. was first ported to the Family Computer Disk System peripheral, exclusively in Japan, on February 21, 1986.

In 1993, Super Mario All-Stars, a compilation for the Super Nintendo Entertainment System, was released, and it consists of a 16-bit remake of Super Mario Bros. and three other games: Super Mario Bros.: The Lost Levels (previously unreleased outside of Japan), Super Mario Bros. 2, and Super Mario Bros. 3.

The front box art of Super Mario Bros. Deluxe, a remake of Super Mario Bros. for the Game Boy Color

In 1999, Super Mario Bros. was released for the Game Boy Color, titled Super Mario Bros. Deluxe. It has various additional modes, images printable from a Game Boy Printer, and Super Mario Bros.: The Lost Levels, an unlockable extra game. Aside from using a different palette, the sprites are the same as in the original Super Mario Bros.. There is now a world map, from which the player can select between playing as Mario or Luigi by pressing Select Button.

In 2004, the original Super Mario Bros. was one of the Nintendo Entertainment System games ported to the Game Boy Advance, being a part of the Classic NES Series (titled Famicom Mini in Japan and NES Classics in Europe).

Super Mario Bros. is one of the earlier games ported to the Wii's Virtual Console, for which it was released on December 25, 2006 in Japan and North America and on January 5, 2007 in Europe and Australia. The game was released at a price of 500 Wii Points.

On November 11, 2010, a special red variant of the Wii with a pre-downloaded variation of Super Mario Bros. was released in Japan for the Super Mario Bros. 25th Anniversary. A difference is that all of the ? Blocks instead depict a "25," noting the game's anniversary.

On the Nintendo 3DS, Super Mario Bros. was initially distributed exclusively to members of the Nintendo 3DS Ambassador Program in September 2011. Shortly afterward, the game was made a purchasable Virtual Console title for other Nintendo 3DS owners, first being released in Japan on January 5, 2012, then in North America on February 16, 2012, and in both Europe and Australia on March 1, 2012.

For the Wii U's Virtual Console, Super Mario Bros. was released in Japan on June 5, 2013, then in Europe and Australia on September 12, 2013, and in North America on September 19, 2013.

Super Mario Bros. is one of the 30 games included on the NES Classic Edition, first released on November 10, 2016.

In September 2018, Super Mario Bros. was ported to the Nintendo Switch as one of the games part of the Nintendo Entertainment System - Nintendo Switch Online application.

Super Mario Bros. is also included in Game & Watch: Super Mario Bros., released on November 13, 2020. Because the system lacks a Start Button button, the player instead has to press A Button to begin the game. The in-game pause functionality is replaced with a unique pause menu from the system itself, accessed by pressing the PAUSE button. Completing the game once permanently unlocks Hard Mode, which can then be accessed by pressing left and right on the title screen. If the player holds down A Button from the title screen, Mario starts with infinite lives.

Doubutsu no Mori+ / Animal Crossing[edit]

Super Mario Bros. is one of the playable Nintendo Entertainment System games included in the Nintendo GameCube game Doubutsu no Mori+, in the form of a furniture item. Super Mario Bros. had a very limited availability in which a Nintendo GameCube Memory Card with the item data on it was sent to 30 winners of a sweepstakes in Weekly Famitsu Vol. 678 in December 2001. The game still exists in the files of its overseas counterpart, Animal Crossing, in which it is not accessible through any official means, and the main method of obtaining it is from using a cheating device, like with Doubutsu no Mori+ outside the sweepstakes.

Profiles[edit]

Wii Shop Channel description[edit]

"One day, the Mushroom Kingdom was invaded by the Koopas, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into stones, bricks, and even plants, and the kingdom fell into ruin. The only one who can undo the magic spell on the Mushroom People and return them to their normal selves is Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is in the hands of evil King Bowser. Mario, the famous plumber, learns of the Mushroom People's plight and sets out to free the Mushroom Princess from the Koopas and restore the fallen kingdom of the Mushroom People. Jump, kick shells, and throw fireballs through eight action-packed worlds in this iconic NES classic!"

Nintendo eShop description[edit]

"Rediscover Mario & Luigi's first great adventure! One day, the Mushroom Kingdom was invaded by the Koopas, a tribe of turtles famous for their black magic. The quiet, peace-loving Mushroom People were turned into stones, bricks, and even plants, and the kingdom fell into ruin. The only one who can undo the magic spell is Princess Toadstool, the daughter of the Mushroom King. Unfortunately, she is in the hands of evil king Bowser™. Mario™ learns of the Mushroom People's plight and sets out to free the Mushroom Princess from the Koopas and restore the fallen kingdom. Jump, kick shells, and throw fireballs through eight action-packed worlds in this iconic NES classic!"

Gallery[edit]

For this subject's image gallery, see Gallery:Super Mario Bros..

Names in other languages[edit]

Language Name Meaning
Japanese スーパーマリオブラザーズ
Sūpā Mario Burazāzu
スーパーマリオブラザーズ1[4]
Sūpā Mario Burazāzu Wan

Super Mario Bros.

Super Mario Bros. 1

Chinese (simplified) 超级马力欧兄弟
Chāojí Mǎlì'ōu Xiōngdì
Super Mario Bros.

Chinese (traditional) 超級瑪利歐兄弟
Chāojí Mǎlì'ōu Xiōngdì
Super Mario Bros.

Korean 슈퍼 마리오브라더스
Syupeo Malio Beuladeoseu
Super Mario Bros.

References[edit]

  1. ^ United States Copyright Office record (archive.is)
  2. ^ Computer & Video Games issue 53, page 83.
  3. ^ Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. p. 57.
  4. ^ (November 13, 2020). 『ゲーム&ウオッチ スーパーマリオブラザーズ』は本日発売。知っているとより楽しめる、”あそびのヒント”をご紹介。 Nintendo. Retrieved November 14, 2020.