Super Mario Bros.

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Super Mario Bros.
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Famicom/NES
Famicom Disk System
Game Boy Advance
Virtual Console (Wii / 3DS / Wii U)
NES Classic Edition/Nintendo Classic Mini: Family Computer
Nintendo Entertainment System - Nintendo Switch Online
Release date

Famicom/NES
Japan September 13, 1985
USA October 18, 1985
Europe May 15, 1987
Australia July 1, 1987
Famicom Disk System
Japan February 21, 1986
Game Boy Advance
Japan February 14, 2004
USA June 7, 2004
Europe July 9, 2004
Virtual Console (Wii)
Japan December 2, 2006
USA December 25, 2006
Europe January 5, 2007
Australia January 5, 2007
South Korea April 26, 2008
Virtual Console (3DS) (Ambassador Program release)
Japan August 31, 2011
USA August 31, 2011
Europe September 1, 2011
Australia September 1, 2011
Virtual Console (3DS) (full release)
Japan January 5, 2012
USA February 16, 2012
Europe March 1, 2012
Australia March 1, 2012
South Korea February 3, 2016
Virtual Console (Wii U)
Japan June 5, 2013
Europe September 12, 2013
Australia September 12, 2013
USA September 19, 2013
NES Classic Edition/Famicom Mini
Japan November 10, 2016
Australia November 10, 2016
USA November 11, 2016
Europe November 11, 2016
Nintendo Entertainment System - Nintendo Switch Online
USA September 18, 2018
Japan September 19, 2018
Europe September 19, 2018
Australia September 19, 2018
HK April 23, 2019
South Korea April 23, 2019

Genre Platform
Rating(s)
ESRB: - Everyone
PEGI: - Three years and older
CERO: - All ages
ACB: - General
RARS: - All ages
Mode(s) 1-2 players
Media
NES:
Game Pak
FDS:
Floppy disk
Wii:
Digital download
Wii U:
Digital download
Nintendo Switch:
Digital download
Game Boy Advance:
Game Pak
Nintendo 3DS:
Digital download
NES Classic Edition:
Built-in
Input
Requirements Wii: 20 blocks
Nintendo 3DS: 42 blocks

Super Mario Bros. is a platforming video game within the Mario franchise and the first installment of the Super Mario series. The game was originally released in 1985 for the Family Computer and Nintendo Entertainment System, for which it was both developed and published by Nintendo. Super Mario Bros. is a launch title for the Nintendo Entertainment System, and some bundles included it as a pack-in title. Since its release, Super Mario Bros. went on to become one of the most famous video games of all time.

Story

The game's story is detailed in the instruction booklet. The Mushroom Kingdom was invaded by the Koopas, a tribe of turtles who can use black magic. They transformed the mushroom people into various objects such as rocks, bricks, and horsetails. Princess Toadstool is the only person who can undo the spell and return the mushroom people back to normal, but she has been kidnapped by King Koopa, the leader of the Koopas. The protagonist, Mario, hears of this and begins a quest to defeat King Koopa and save the kingdom.

Gameplay

Gameplay screenshot of Fire Mario in World 1-1, jumping at a ? Block for a coin and shooting a fireball at a Little Goomba

Super Mario Bros. is a side-scrolling platform game in which the player controls Mario, whose goal is to make his way through a level while avoiding various enemies and obstacles, especially pitfalls, along the way. Running and jumping are the two main actions that Mario can perform. Mario has to reach the end of a level within the time limit, and in doing so he transitions directly to the next one.

Mario starts off with three lives. If Mario falls into a pit, touches lava, or takes damage from an enemy, he loses a life, and has to restart the level. Some levels have unseen checkpoints, so if Mario loses a life after passing it, he instead restarts from the checkpoint. Mario starts out in his Small form, but if he touches a Magic Mushroom, one of the power-ups, he becomes Super Mario, who can withstand another hit, causing him to turn back into Small Mario instead of lose a life. If Mario runs out of lives, it is a Game Over, after which the game returns to the title screen. From here, re-entering the game forces the player to restart from the first level, World 1-1, unless they hold A Button while pressing Start Button, which instead resets Mario into the first level of the world where he last got a Game Over.

A level consists of coins for Mario to collect and ? Blocks that, when hit from below, reveals either more coins or a power-up. Some other bricks are invisible, and are only revealed if Mario jumps at them from underneath. Many levels also have bricks, a lot of which are joined together as floating platforms. If Mario collects 100 coins, he earns an extra life, represented as a "1UP" briefly appearing onscreen.

Mario's primary attack is jumping onto an enemy, though many enemies have differing responses to this. For example, Goombas, being the weakest enemy, are merely flattened, causing it to be defeated, but stomping a Koopa Troopa only causes it to temporarily retract into its shell, which Mario can then kick to use it as a projectile. A Koopa Shell can be deflected off a wall to destroy other enemies, but can also bounce back against Mario, damaging him. Certain other enemies, such as underwater foes and spiked enemies like Spinys, cannot be jumped on, and if Mario attempts to do this, he takes damage. Mario can also defeat an enemy by jumping under the brick it is on.

There are eight worlds, each consisting of four levels, making for a total of 32 levels. In addition, there are bonus areas with additional coins to collect; they are typically underground areas entered from a Warp Pipe, although some are accessed via a beanstalk making its way up into the clouds. Some secret areas allow Mario to skip a portion of the main level. The first three levels of a world feature a flagpole at the end, and touching it ends the level, followed by Mario walking into a castle. Mario is given points depending on high he touched the flagpole. The final level of each world takes place in a castle where Bowser is fought above a suspension bridge; the first seven of these Bowsers are false Bowsers, who are actually minions disguised as him, whilst the real Bowser appears at the end of World 8. Every Bowser is fought on a bridge, and instead of a flagpole, an axe must be touched to end the level, as it causes Bowser to fall into the lava below. In the first seven worlds, after Mario defeats a false Bowser, he is greeted by a Mushroom Retainer who tells him, "Thank you Mario! But our princess is in another castle!".

Mario at World 1-2's Warp Zone, giving him the option to warp to either World 2, 3, or 4

Certain levels have a Warp Zone, which consist of either one or three Warp Pipes that Mario can use to skip to a later world. The first Warp Zone is in World 1-2, and is reached by walking on the blocks at the top of the level passing the exit Warp Pipe. From here, Mario can skip straight over to either World 2, World 3, or World 4. The other two Warp Zones are in World 4-2; one is reached in a similar manner as in World 1-2, although it only has a single Warp Pipe allowing Mario to skip to World 5, and the other Warp Zone is reached by climbing a beanstalk that grows from a hidden ? block and takes the player up to an area with Warp Pipes leading to World 6, World 7, and World 8 respectively.

The game features a score, which is contributed to by earning points from performing various actions, such as collecting a coin or defeating an enemy. This does not directly affect the gameplay, although the top score is displayed on the title screen, under the 1 Player Game and 2 Player Game menu options. A top score is the highest score earned upon either clearing the game or earning a Game Over, as the score is reset in either instance. Super Mario Bros. does not have a save battery, so turning off the game erases the top score. In the sequence of defeating several enemies in a row, either from jumping on them without touching the ground or using a Koopa Shell, a succession of points are earned for each enemy hit, then 1-ups once enough have been hit. The sequence of points earned differs when jumping from enemies or hitting them with a Koopa Shell.

After completing the game once, the player unlocks the Hard Mode which, as the name suggests, has changes that increase the difficulty, such as all Little Goombas being replaced with Buzzy Beetles.

A second player can join in, in which case their playable character is Luigi, like in the Mario Bros. arcade game, while the first player continues playing as Mario. A difference from Mario Bros. is that the two-player mode is turn-based, so if either character loses a life or completes a level, the other player has their turn. Luigi is no different than Mario in terms of gameplay.

Power-ups

  • 1-Up Mushroom - Collecting one gives Mario an extra life.
  • Fire Flower - Touching one changes the color of Mario's outfit and gives him the ability to throw fireballs.
  • Magic Mushroom - Mario grows double his size, turning him into Super Mario, and can break bricks above him.
  • Starman - A rare power-up that grants Mario temporary invincibility to most hazards, and enables him to defeat most enemies on contact. Most appear from concealed or otherwise invisible blocks.

Release

A November 1985 Macy's advertisement on the Nintendo Entertainment System's launch, for which Super Mario Bros. is listed as one of the games

Super Mario Bros. was first released in Japan for the Family Computer on September 13, 1985, and was also a launch title in other regions for the system's overseas counterpart, the Nintendo Entertainment System, having first been released in North America on October 18, 1985, then in Europe on May 15, 1987, and in Australia some time that same year.

The original North American release date for Super Mario Bros., while consistently acknowledged as October 18, 1985 by Nintendo, has been a subject of debate, including whether it was a launch title. Two publications, specifically The Ultimate History of Video Games and Power-Up: How Japanese Video Games Gave the World an Extra Life, state that Super Mario Bros. was instead released in 1986, with the latter even stating that it was not a part of the New York City launch in 1985. The United States Copyright Office lists Super Mario Bros.'s instruction booklet as having a publication date of October 31, 1985.[1] An article from Ed Semrad in the October 5, 1985 issue of The Milwaukee Journal as well as a Macy's advertisement from November 1985 both list Super Mario Bros. as being a launch title for the Nintendo Entertainment System.

In North America, Super Mario Bros. was re-released for two compilations on the Nintendo Entertainment System. The first one, released in 1988, was included with Duck Hunt on the compilation cartridge 2-in-1 Super Mario Bros./Duck Hunt, packaged with the NES Action Set. The second compilation, 3-in-1 Super Mario Bros./Duck Hunt/World Class Track Meet, was packaged with the NES Power Set and released in 1990. It retains both Super Mario Bros. and Duck Hunt from the first compilation, and has also added World Class Track Meet.

In 1992, a different compilation was released in Europe, Super Mario Bros./Tetris/Nintendo World Cup, which instead includes Super Mario Bros. on the same cartridge as Tetris and Nintendo World Cup. It was sold either by itself or with the NES-101.

Gallery

Names in other languages

Language Name Meaning
Japanese スーパーマリオブラザーズ
Sūpā Mario Burazāzu
スーパーマリオブラザーズ1[2]
Sūpā Mario Burazāzu Wan

Super Mario Bros.

Super Mario Bros. 1

Chinese (simplified) 超级马力欧兄弟
Chāojí Mǎlì'ōu Xiōngdì
Super Mario Bros.

Chinese (traditional) 超級瑪利歐兄弟
Chāojí Mǎlì'ōu Xiōngdì
Super Mario Bros.

Korean 슈퍼 마리오브라더스
Syupeo Malio Beuladeoseu
Super Mario Bros.

References

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