Nintendo GameCube

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This article is about the game console. For the Battle mode stage in Mario Kart: Double Dash!!, see Nintendo GameCube (battle course). For the treasure based off the system from Wario World, see List of treasures in Wario World § Pecan Sands.

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Nintendo GameCube
Generation Sixth
Release date Japan September 14, 2001
USA November 18, 2001
Europe May 3, 2002
Australia May 17, 2002
ROC November 21, 2002[1]
Discontinued Japan October 28, 2007
USA June 15, 2009
Europe May 17, 2008
Predecessor Nintendo 64
Successor Wii

The Nintendo GameCube is a home console system developed by Nintendo, and released in late 2001 as the successor of the Nintendo 64. The console's preproduction codename name was "Project Dolphin" and was originally a console that used cartridges. The Nintendo GameCube has six ports on its front: four controller ports just like the Nintendo 64 and two memory card ports. It has three buttons on top: Open, Reset, and Power. On the bottom are two serial ports and one hi-speed port for add-on expansions. The system uses proprietary 8 cm Game Discs based on the MiniDVD format that are able to hold up to 1.35 GB (1,459,978,240 bytes), making it the first Nintendo console to use optical discs as the primary storage medium. The use of a proprietary format rather than the industry standard 12 cm DVD format is commonly believed to be both an attempt to curtail piracy and a way to avoid paying a royalty fee to the DVD Forum, of which Nintendo's competitor Sony is a member.

The Nintendo GameCube was released in four colors: Indigo, Black, Orange, and Silver. Indigo is the original color seen in advertisements, the trophy in Super Smash Bros. Melee, and other places. Silver was released after the first three colors. Orange was not available in North America, but controllers matching its color were.

The GameCube is often abbreviated as GCN, although in reality this would be an incorrect abbreviation as it would stand for "GameCube Nintendo". A correct abbreviation would be NGC, which is also the Japanese version of the abbreviation. However, NGC is trademarked by the National Geographic Channel in the United States. It is also close to NGPC, which stands for Neo Geo Pocket Color. Another possible reason Nintendo changed the abbreviation for the US market was that NGC was the name of a phone company located in Japan.[2]

The Nintendo GameCube was unsuccessful compared to its two main competitors, Sony's PlayStation 2 and newcomer Microsoft's Xbox, and only sold 21.75 million units in its lifetime. For a while, the Nintendo GameCube sold the least out of any other Nintendo home console, up until the Wii U surpassed it in 2017 with its lifetime sales of 13.56 million units. Commonly cited reasons for the GameCube's unpopular sales include lack of third-party titles, lack of online, loss of Rare Ltd. (which Microsoft bought out after the release of Star Fox Adventures), using limited-capability proprietary discs instead of the industry-standard DVD format, missing genres within its library that rose to popularity during the 2000s, and a lack of DVD-Video playback (the latter of which was a major selling point for the PlayStation 2).[3]

There is a Japan-exclusive Nintendo GameCube model titled the Panasonic Q, which could play both Nintendo GameCube games and DVD movies. It ended up becoming a commercial failure, mainly due to its high price.

In late 2006, the Wii was released as the successor to the Nintendo GameCube. Original Wii units are mostly compatible with Nintendo GameCube hardware and software. Like the Nintendo GameCube, the Wii has four controller ports, allowing for any Nintendo GameCube Controller to be connected, and two Memory Card slots. Two later revisions of the Wii, the Wii Family Edition and Wii mini, remove all Nintendo GameCube support. While neither the Wii U nor the Nintendo Switch are compatible with Nintendo GameCube games, Super Smash Bros. for Wii U and most Nintendo Switch games have a Nintendo GameCube Controller as a controller option through a special adapter.

Accessories and peripherals

Nintendo GameCube Controller

Main article: Nintendo GameCube Controller
An indigo Nintendo GameCube Controller

The Nintendo GameCube Controller is the system's standard controller. In addition to the standard buttons seen on the SNES and the control stick, introduced with the Nintendo 64, the Nintendo GameCube is the first Nintendo system to include a second analog stick (Camera stick, on the bottom right side of the controller). The controller features an analog trigger L ButtonR Button on each side of its back and a single small shoulder button Z Button on the right. The controller features a built-in rumble motor, carried over from the Nintendo 64's Rumble Pak add-on. With the replacement of the N64's C-buttons with a C-stick, the controller also regains the X Button and Y Button buttons that the Nintendo 64 controller didn't have. Unlike the Nintendo 64 controller, the Nintendo GameCube controller also has two grips instead of three, which makes it more comfortable for players to use. The directional pad on the Nintendo GameCube Controller has the same size and shape as the original Game Boy Advance.

If the player holds A Button during the startup of the console, the cube itself and the tiles will rotate, and the player gains rapid access to the main menu even if there is a disc in the console. Holding down Z Button on one controller causes a xylophone to play, followed by a "BOING" and the laughter of a child. Holding down Z Button on all four controllers causes a kabuki shout to play, followed by woodblocks, and then a whoop, followed by a triangle's "ding".

A WaveBird Wireless Controller

A wireless variant of the Nintendo GameCube controller known as the WaveBird Wireless Controller is also available. It connects to the system via a radio sensor that plugs into one of the system's controller ports. However, the WaveBird does not support the rumble feature that the standard controllers have.

A LodgeNet GameCube Controller

Another variant, as part of the LodgeNet service, was exclusive to hotels.

The Nintendo GameCube Controller can also be used to play several Wii titles, including Mario Kart Wii and Super Smash Bros. Brawl as well as most Virtual Console titles. In addition, through use of the GameCube Controller Adapter for Wii U, the controller can be used to play Super Smash Bros. for Wii U. The accessory was released alongside an official Super Smash Bros.-themed GameCube controller. As of update 4.0.0, the GameCube Controller Adapter for Wii U and the controller itself can be used on the Nintendo Switch, the latter of which is treated as a Nintendo Switch Pro Controller; unlike on the Wii U, however, the controller can be used in all Switch games. As such, the Nintendo GameCube Controller is compatible with four Nintendo consoles, more than any other Nintendo controller.

Memory Card

Main article: Memory Card
A 1019-block memory card

The Nintendo GameCube used proprietary memory cards to save data for games (making the GameCube the first Nintendo console that required memory cards to save game data). Nintendo released three color variants, each of which contain varying block capacities: gray, black, and white, which could each hold 59, 251, and 1019 blocks of game data, respectively. The boxes for GameCube games have memory card holders which can be used to store a Memory Card in the box along with the Game Disc.

Nintendo GameCube–Game Boy Advance Link Cable

Main article: Nintendo GameCube–Game Boy Advance Link Cable
The cable

The Nintendo GameCube–Game Boy Advance Link Cable allows for a Game Boy Advance to be connected to the Nintendo GameCube, similar to the Transfer Pak released for the Nintendo 64. The cable can be used in numerous GameCube games to unlock special content, such as Wario World, which utilizes the cable for sending microgames from WarioWare, Inc.: Mega Microgame$! to the Game Boy Advance. The cable is also compatible with the Game Boy Player, with which the Game Boy Advance can be used as a controller for Game Boy Advance games being played on the GameCube.

GameCube game Game Boy Advance game Features
Game Boy Player N/A The GBA can be used as the controller instead of the GameCube controller.
Mario Golf: Toadstool Tour Mario Golf: Advance Tour Unlocks new content and transfers game progress.
Mario Kart Double Dash!! Bonus Disc Fire Emblem Unlocks exclusive items that can be obtained only from the bonus disc. Also unlocks the soundtracks 99 & 100.
The GBA link option is absent in the European version of Fire Emblem, since the Bonus Disc was not released in Europe.
Nintendo GameCube Preview Disc N/A Used to play downloadable games WarioWare, Inc.: Mega Microgame$! and Dr. Mario.
Nintendo Puzzle Collection N/A Used as a controller. Can also be used to download the NES version of Dr. Mario and Yoshi along with a GBA port of Panel de Pon.
Wario World N/A Sends a demo version of WarioWare, Inc.: Mega Microgame$! to the GBA.
WarioWare, Inc.: Mega Party Game$! N/A The GBA can be used as the controller instead of the GameCube controller.

Nintendo GameCube Action Pad

Main article: Nintendo GameCube Action Pad
The second version of the Nintendo GameCube Action Pad

The Nintendo GameCube Action Pad is a dance pad controller released by Konami and packaged with Dance Dance Revolution: Mario Mix, the only game it is compatible with on the system. The pad only features eight buttons: the directional inputs, the A Button and B Button buttons next to the up button, and the Z Button and START/PAUSE Button buttons on the top corners of the pad. Two versions of the pad were released.

Names in other languages

Language Name Meaning
Chinese (traditional) 跳舞墊[4]
Tiàowǔ Diàn
Dancing Mat

Nintendo GameCube Microphone

Main article: Nintendo GameCube Microphone
The microphone plugged into a Nintendo GameCube

The Nintendo GameCube Microphone is a special accessory used for select Nintendo GameCube games. It is unusual in that it is plugged into a Memory Card slot rather than a controller slot. The Nintendo GameCube Microphone is compatible with Mario Party 6 and Mario Party 7, in which it is an accessory that enables Mic Spaces and for the player to play Mic minigames.

DK Bongos

A pair of DK Bongos

The DK Bongos are bongo-shaped GameCube controllers primarily intended for use with the Donkey Konga series and Donkey Kong Jungle Beat. The controller is symmetrical, and each side is shaped like Barrel with a rubber drum skin fastened on top. It has a Start/Pause button in the center, along with the "DK" logo. DK Bongos even have a built-in microphone to detect clapping (although hitting the sides of it also functions). Each Barrel represents left or right on the GameCube's directional stick, based on how Donkey Kong moves left and right in Donkey Kong Jungle Beat. The DK Bongos are backward-compatible from the GameCube controller ports of the Wii. They are also usable from the GameCube Controller Adapter for the Wii U and Nintendo Switch.

In Japan, the controller is called the 「タルコンガ」TaruKonga (or "TaruConga") controller. The name is a multilayered pun, combining taru (the Japanese word for "barrel"), kon, or "con" (a suffix used by Namco when naming their original peripherals, such as the "GunCon", or the "TaTaCon"), and "Konga" (or "Conga").

Before Donkey Kong Barrel Blast's release on the Wii, it was originally developed for the GameCube with the title DK Bongo Blast. It would have been the fifth title to use the DK Bongos (fourth if excluding the Japan-exclusive Donkey Konga 3). The DK Bongos are also incompatible with New Play Control! Donkey Kong Jungle Beat, a port of Jungle Beat on the Wii.

The DK Bongos are the main feature of Konga Beat, which is Donkey Kong's Final Smash in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS and Wii U.

Names in other languages

Language Name Meaning
Chinese (traditional) 康加鼓[4]
Kāngjiāgǔ
Konga

Nintendo GameCube Broadband Adapter

The Nintendo GameCube Broadband Adapter
Main article: Nintendo GameCube Broadband Adapter

The Nintendo GameCube Broadband Adapter is an add-on that allows players to connect their consoles via a local area network for system-to-system multiplayer. The device connects to the Nintendo GameCube by plugging into the bottom of the system. Only a few games were compatible with the adapter, including Mario Kart: Double Dash!!.

Game Boy Player

The Game Boy Player
Main article: Game Boy Player

The Game Boy Player is an add-on peripheral released in 2003 and allowing players to play Game Boy, Game Boy Color, and Game Boy Advance titles on their television screen through their Nintendo GameCube. The peripheral attaches to the bottom of the system, and requires a special disc in order to play any handheld titles. It is also capable of linking up to Game Boy systems and accessories, including the e-Reader and Game Boy Camera, and players can connect their Game Boy Advance systems to the Nintendo GameCube by use of the Nintendo GameCube - Game Boy Advance Cable to use their systems as a controller, though some games support the rumble feature included with the standard controller. During gameplay, players can bring up a menu with the Z Button button that allows them to scroll through various options, including setting the screen size, changing the border surrounding the game, changing the button mapping for a Nintendo GameCube controller, changing the screen filter, and setting a timer. Players can also select to change the cartridge from this menu without turning off the system.

Appearances in video games

Super Smash Bros. Melee

Super Smash Bros. Melee

The Nintendo GameCube is a trophy in Super Smash Bros. Melee. It also appears as the only platform for Luigi's Target Test, and can be seen in the background of the trophy room along with numerous other Nintendo consoles.

Mario franchise

The console in the Orb Hut from Mario Party 6

Hardware specifications

  • MPU ("Microprocessor Unit")*: Custom IBM Power PC "Gekko"
  • Manufacturing process: 0.18 micron IBM copper wire technology
  • Clock frequency: 485 MHz
  • CPU capacity: 1125 Dmips (Dhrystone 2.1)
  • Internal data precision : 32-bit Integer & 64-bit floating-point
  • External bus: 1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
  • Internal cache L1: instruction 32KB, data 32KB (8 way) L2: 256KB (2 way)
  • System LSI: Custom ATI/Nintendo "Flipper"
  • Embedded frame buffer: Approx. 2MB sustainable latency : 6.2ns (1T-SRAM)
  • Embedded texture cache: Approx. 1MB sustainable latency : 6.2ns (1T-SRAM)
  • Texture read bandwidth: 10.4GB/second (Peak)
  • Main memory bandwidth: 2.6GB/second (Peak)
  • Pixel depth: 24-bit color, 24-bit Z buffer
  • Image processing functions: Fog, subpixel anti-aliasing, 8 hardware lights, alpha blending, virtual texture design, multi-texturing, bump mapping, environment mapping, MIP mapping, bilinear filtering, trilinear filtering, anisotropic filtering, real-time hardware texture decompression (S3TC), real-time decompression of display list, HW 3-line deflickering filter.

Super Smash Bros. Melee trophy

Name Image Game Description
Nintendo GameCube Nintendo GameCube
Hardware
Nintendo's latest bundle of joy arrived in North America on November 18, 2001, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.
Nintendo's latest bundle of joy arrived in Europe in May 2002, and video-game fans rejoiced. This little beauty is sleek, compact and full of cutting-edge technology. Incorporating optical media for the first time, the Nintendo GameCube was truly born to play. Rumor has it that Super Smash Bros. Melee is a software title for this wondrous device.

Gallery

Logos

Game-specific

Media

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Trivia

References

Template:Miraheze wikis

  1. ^ https://multiplayer.it/notizie/il-gamecube-arriva-a-taiwan.html
  2. ^ Orland, Thomas, and Steinberg. 2007. The Videogame Style Guide and Reference Manual, pg 70.
  3. ^ Anderson, C. Here’s Why The Nintendo GameCube Failed. Goliath. Retrieved June 2, 2020.
  4. ^ a b 社長提問 Wii 企劃 - Vol.2 Wii 遙控器篇 Nintendo HK. Retrieved September 26, 2021.
  5. ^ http://www.youtube.com/watch?v=u1m6j38CDOc