Nintendo Land

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Not to be confused with Super Nintendo World.
Nintendo Land

North American box cover
Developer Nintendo EAD
Publisher Nintendo
Platform(s) Wii U
Release date USA November 18, 2012
Europe November 30, 2012
Australia November 30, 2012
Japan December 8, 2012
Genre Party
ESRB: - Everyone 10+
PEGI: - Seven years and older
CERO: - All ages
ACB: - Parental Guidance
USK: - Six years and older
Mode(s) 1-5 players
Wii U:
Optical disc
Digital download
Wii U:

Nintendo Land is a party game and a launch title for the Wii U. It was first released in North America on November 18, 2012, Europe and Oceania on November 30, 2012, and Japan on December 8, 2012. The game's setting is based on a virtual theme park, containing twelve minigames (referred to as attractions by Monita, the game's host) built around various Nintendo franchises. The minigames are played using GamePad alongside up to four Wii Remote (with Nunchuk if needed), and are intended to showcase the many new features of the Wii U.

In North America, Europe, and Oceania, Nintendo Land comes packed in with the Wii U Deluxe Set. It is also sold as a stand-alone product where players can buy it if they have the Basic Set. It was removed from the Nintendo eShop in North America on November 10, 2013, and was readded to it on August 26, 2016.


The minigames featured in Nintendo Land are divided into three distinct types:

Team attractions[edit]

These minigames involve every player co-operating in some way. However, it is possible to play these minigames with one player only. These are the largest and most expansive attractions in the game. Number of players: 1-5 (1-4 in Battle Quest)

Image Name Description
The Legend of Zelda: Battle Quest Takes place in a The Legend of Zelda-based world, where the Miis are dressed up as Link, sharing Hearts. They must fight many enemies along the way. The player with GamePad is an archer, providing backup, while the other players with Wii Remote act as swordsmen.
Pikmin Adventure This multi-player minigame is based on Pikmin. The player acts like Captain Olimar, using GamePad and the stylus to control a group of Pikmin through missions to find the lost spaceship. The players with Wii Remote act as giant Pikmin and fight alongside him.
Metroid Blast Based on the Metroid series, the players dress up like Samus Aran in a space area. The GamePad player drives a gunship, while the other players combat against or with them on ground.

Competitive attractions[edit]

These minigames involve the one player with the GamePad to pursue or be pursued by other players. Number of players: 2-5

Image Name Description
Mario Chase Based on the Super Mario series, this minigame involves four players dressed as Toads running through a Mario-themed park to find a solo player who is dressed as Mario. The solo player can see where the team is on GamePad. The Mario player runs faster than the Toad players, so the Toad players must cooperate to trap the Mario player.
Luigi's Ghost Mansion In this minigame, four players are dressed as Mario, Luigi, Wario and Waluigi. Each player tries to attack the solo player (in a Gold Ghost costume) using flashlights. However, the solo is invisible and can be seen only on GamePad. The setting is a reference to Luigi's Mansion.
Animal Crossing: Sweet Day The solo player controls two guards (dressed as Copper and Booker) and must chase the team players who try to collect a certain number of candies scattered throughout the town before time runs out. However, team players get slower each time they collect a candy. Alternatively, six players can play by having two players share a GamePad and controlling the guards using the left stick alongside ZL and the right stick alongside ZR.

Solo attractions[edit]

These minigames can be played only by a single player, but other players can help by using special abilities that the player with the GamePad cannot do, such as getting rid of obstacles in Captain Falcon Twister Race and freezing enemies in Takamaru's Ninja Castle.

Image Name Description
Yoshi's Fruit Cart This attraction's name and gimmicks are based on the Yoshi franchise. The player must draw lines on GamePad, starting from their cart, which is modeled after Yoshi. These lines will guide the cart when the game begins. The lines must coincide with every fruit, so the cart will pass through them in the order the fruits are numbered. When all the fruits are collected a door will open, and the cart must pass through it to clear the level. However, the fruit is invisible on the GamePad.
Octopus Dance This game is based on the Game & Watch game Octopus. The player must memorize the moves of the character on the TV screen and repeat them using either the control sticks or the gyro sensor.
Donkey Kong's Crash Course This minigame is aesthetically based on the arcade game Donkey Kong. The player must navigate through a series of paths and platforms by tilting GamePad, which moves the player's cart, collecting bananas and checkpoint flags along the way. The L Button and R Button buttons are used to operate special white platforms.
Takamaru's Ninja Castle This minigame is based on the Family Computer Disk System game Nazo no Murasame Jō. Here, the player must use the GamePad screen to throw shurikens at ninja enemies.
Captain Falcon's Twister Race In this F-Zero-themed game, the player must guide a high-speed wind-up vehicle to the goal while holding GamePad vertically. The player must avoid obstacles and follow the track by tilting GamePad from side to side.
Balloon Trip Breeze The player controls their character through the sky collecting balloons and avoiding obstacles, just like the NES game Balloon Fight.


The game has been well-received. GameXplain gave the single-player 4 stars out of 5 and the multi-player 4.5 stars out of 5[1] and referred to it as the best Nintendo multiplayer game since Super Smash Bros. Brawl. GamesMaster gave it 86/100 (86%), describing it as "An essential purchase for party lovers that whets the Nintendo appetite. Bring friends." IGN gave it an 8.7 score out of 10, and GameSpot gave it a score of 8 out of 10.[2]

Reviewer, Publication Score Comment
Oli Welsh, Eurogamer 8/10 "It's not just half a dozen great diversions and a few more besides; it's sweet fan service that celebrates Nintendo's catalogue with more heart and less calculation than we've seen of late. Better yet, it reclaims the used and abused mini-game compilation from the hollow hinterlands of the casual cash-in, lovingly restores it and puts it back where it belongs - amid the hustle, the buzz, the urgent appeal of the arcade. Roll up, roll up!"
Audrey Drake, IGN 8.7/10 "Nintendo Land is a brilliant show of what Nintendo’s new console and tablet controller are capable of, and has far more depth and content then you’d expect from a mini-game collection. The attractions are ridiculously fun and offer plenty of variety, whether you’re flying solo or entertaining a group. Throw in high scores to best, gold trophies to earn, stamp achievements to collect and tons of Plaza decorations to unlock, and what you’ve got is an experience that must not be missed, and probably the best show of Wii U available at launch.
Carolyn Petit, GameSpot 8.5/10 "Like Nintendo Land's use of familiar properties, this bevy of prizes to collect wouldn't be worth much if it wasn't supported by good gameplay. Thankfully, it is. Nintendo Land isn't just a fine showcase of the Wii U's capabilities, though it certainly is that. It's also a great game in its own right, and particularly if you have friends or family members with whom you can play all of the multiplayer attractions, it's a great way to start getting a lot of enjoyment out of the new console immediately."
Compiler Platform / Score
Metacritic 77
GameRankings 77.98%


Nintendo Land is the 5th best-selling game for the Wii U, selling 5.20 million copies worldwide, as of March 31, 2020.[3] As of March 31, 2022 the game had sold 5.21 million copies worldwide.[4]


Main article: List of Nintendo Land staff


For this subject's image gallery, see Gallery:Nintendo Land.


Mario Chase: Chase Arena
File infoMedia:NL MC Chase Arena.oga
Mario Chase: Mud River Run
File infoMedia:NL MC Mud River Run.oga
Mario Chase: Slide Hill
File infoMedia:NL Mario Chase Theme.oga
Luigi's Ghost Mansion: Tutorial
File infoMedia:NL LGM Tutorial.oga
Donkey Kong's Crash Course: Game Over
File infoMedia:NL DKCC Game Over.oga
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese ニンテンドーランド
Nintendō Rando
Nintendo Land


  • When heading to an attraction, at the start-up screen, the player can hear tunes from previous games of the series that the attraction is based on; this music grows louder the closer the player is to an attraction.
  • The player can use coins obtained in the minigames to play a kind of retro style pachinko mini-game. The player can win ? Blocks that, when opened, reveal different prizes based on objects found in the attractions.
  • The credits theme features music from various Nintendo series represented. The Ground Theme and Stage Clear tunes of Super Mario Bros. play near the end of the theme, and the medley finishes with the title screen jingle from Super Mario Galaxy.
  • In non-English versions of the game, given that the logos were in English, the subtitles were used to write the game title in their respective language. This was changed in the English versions to be a short sentence relating to the game.

External links[edit]


  1. ^ [1]
  2. ^ [2]
  3. ^ [3]
  4. ^ Nintendo (May 10, 2022) Top Selling Title Sales Unites. Nintendo Japan. Retrieved May 12, 2022. Archived from the original on May 11, 2022.