Final Fantasy VI

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Not to be confused with Final Fantasy III, the actual third title within the Final Fantasy series.
Final Fantasy VI

Super Nintendo Entertainment System box art
Developer Square Co.
Publisher Square Co.
Platform(s) Super Nintendo Entertainment System, Virtual Console (Wii, Wii U)
Release date Super Nintendo Entertainment System:
Japan April 2, 1994
USA October 11, 1994
Virtual Console (Wii):
Japan March 15, 2011
Europe March 18, 2011
Australia March 18, 2011
USA June 30, 2011
Virtual Console (Wii U):
Japan June 26, 2013
Virtual Console (New 3DS):
Japan August 23, 2017
Super NES Classic Edition:
USA September 29, 2017
Europe September 29, 2017
Australia September 30, 2017
Japan October 5, 2017
Genre Role-playing game
Rating(s)
ESRB: - Everyone 10+
PEGI: - Seven years and older
CERO: - All ages
ACB: - Parental Guidance
Virtual Console (New 3DS) re-rating:
CERO: - Twelve years and older
Mode(s) Single player
Media
Super NES:
Game Pak
Wii:
Digital download
Wii U:
Digital download
Nintendo 3DS:
Digital download
Input
Super NES:
Wii:
Wii U:
Nintendo 3DS:
SNES Classic Edition:
Previous title Final Fantasy V
Next title Final Fantasy VII

Final Fantasy VI is a video game for the Super Nintendo Entertainment System that was both developed and published by Square. It was released in 1994 in both Japan and North America. The English name for the original release is Final Fantasy III because it was the third Final Fantasy game to be released there, but since the PlayStation version, it has been retitled Final Fantasy VI outside of Japan.

Years later, in 2007, a remake for the Game Boy Advance was released, titled Final Fantasy VI Advance, was released. The original Super Nintendo version was later reissued for the Wii Virtual Console in 2011, then for the Wii U Virtual Console in 2013, and the New Nintendo 3DS Virtual Console in 2017, the latter two instances being in Japan only. Final Fantasy VI is one of the 21 titles included on the SNES Classic.

Gameplay

The various different villages and dungeons are, in typical Final Fantasy fashion, separated by a large world map. To travel around the worldmap you're capable of using a Chocobo, and Airship, or just walk by foot (note: the latter is the slowest means of travel, and likewise is not suggested unless the player is level grinding).

Most of the villages in the game features shops, inns and minor side quests and of course have something to do with the plot, while dungeons will commonly feature a multitude of increasingly tough enemies and a boss in the end. The player is allowed to save his progress either by saving on the world map or by finding a glowing blue light in which he or she must enter in order to save.

Fighting

The combat of Final Fantasy VI differentiates itself from some of the other games in the series somewhat, though if anything is similar to Final Fantasy IV because of its use of the Active Time Battle system. With this system, the character will fight though won't be able to do so again until his "action bar" fills up once more. It takes only a few seconds for it to do so, though it can be grueling in a boss battle. If the player doesn't attack at all, then this gives the enemies an advantage as they'll be able to attack as much as they want, while in games prior to the fourth title you could spend as much time as you want deciding on what to do without having to worry about the other enemy attacking.

In each battle, the player is allowed to have four characters fighting unless there aren't four characters in your party at one time. After winning a fight, the player will be rewarded with experience points, gil (the game's currency - note: In the American localization it was called GP, though once the GBA re-release came around they changed it to gil). Some times, you'll reap items as well, though this is not always certain. As always, the player will increase their level when they reach a certain point after collecting an amount of experience points by battling.

Characters

Main Playable

Secret Playable

Temporarily Playable

Gestahlian Empire

Other Non-Playable

Development

The game, like the previous entries in the series, took advantage of the Mode 7 chip within the SNES, and did more so than the other installments by rendering the entire world map in mode 7 graphics. Many of the original designers from the series return once more to work on the title. Not surprisingly, the American localization team for the title changed a multitude of things to make it more appropriate for its audience. For example, they covered Siren's rear, which was exposed in the original Japanese version.

See also

Trivia

  • The Final Fantasy VI won 7 awards in the 1994 Nintendo Power Awards: Best Challenge (SNES), Best Epic, Worst Villain (Kefka), Best Goodie (Interceptor), Coolest Weapon or Item (Edgar's Chainsaw), Best Setting or Story, and Coolest Transportation (Setzer's Airship).

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